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Patch Notes 21.09.2026

Nexus Legacy · Community Announcements · September 21, 2026

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Reconnaissance and Intelligence

Reconnaissance reports now use five intelligence tiers. The information revealed depends on your reconnaissance capabilities and the target’s protection.

Unknown information is explicitly marked as unknown. It should not be interpreted as an empty fleet or an undefended target. Reports include their capture time and warn when a snapshot is more than 24 hours old. Repeated scans do not automatically narrow estimated ranges.

Reconnaissance Ships and Protection

Hidden Observation and Counterespionage

Asteroid Field Reconnaissance

Round-Based Battles - BETA SERVER

These interface changes apply wherever round-based combat is already enabled. They do not enable round-based combat in other universes.

Battle Intelligence

If the defender wins a battle in a single round, the attacking side does not receive the defender’s fleet composition or losses. The report explicitly explains that this intelligence was not transmitted. This also applies to ordinary battle reports; it is separate from the round-log presentation changes.

Inventory Selection

You can now prepare selections directly from the main item menus instead of finding everything again when you are ready to recycle or transfer it.

Guild Station — S0

Command Vessels and Expeditions

Recovery after actual destruction is unchanged: the vessel returns from recovery with 50% hull, and repairing the remaining damage is still a separate action.

Fleet Supply and Vacation - BETA SERVER

Where fleet supply is enabled:

Galaxy Map

Visual Updates

Added the missing building artwork for:

DEV NOTE: Espionage has needed a rework for a long time and has remained one of the weakest mechanics in the game. Gathering information is now much more difficult, but at the same time, I hope it will be more interesting and engaging for both sides.

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