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Difficulty Settings, Magic Balance + other fixes!

Fell & Sell · Community Announcements · September 21, 2026

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Hello, Shopkeepers!

First, we want to start this update with a sincere apology. We hear you loud and clear: for many of you, the recent Dungeon Update made the game simply too difficult.

While a portion of our community absolutely loved the brutal, unforgiving new challenge, we know that many of you missed the more balanced blend of relaxed shopkeeping and manageable dungeon crawling. We are sorry for the frustration this sudden difficulty spike caused! We love all of our player groups equally (<3), and we want Fell & Sell to be a game everyone can enjoy at their own pace.

To bridge both worlds, we are introducing Selectable Difficulty Levels today, including a highly requested feature for players who want a less punishing experience!

Here is how the new difficulty system works:

You must return to the Village for the difficulty settings to update

🐑 EASY – For players seeking a relaxed journey. Highly requested: You DO NOT lose your equipped items upon death! (You will still lose your inventory loot, but your weapons and armor are safe).

💀 MEDIUM – The intended experience. A balanced challenge between survival, trading, and dungeon crawling. This is the state of the game before the 1.5.0 update, but keeping the new enemy animations, improved AI, and room placements.

☠️ HARD – For seasoned adventurers. Seeking unforgiving combat and formidable foes? This is the brutal state of the game after the 1.5.0 update, but with even bigger magic AOE for your staves to help you survive.

Additional Tweaks & Bug Fixes in this Update:

Thank you for your patience and for continuing to share your honest feedback with us. We hope this update satisfies both the hardcore crawlers and the cozy shopkeepers!

Happy selling, and see you in the dungeons!

AGS aka Venturing Traders Guild

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