Fixed player death synchronization and revive states on dedicated servers, plus client ponds repeatedly lowering or disappearing.
World Gate travel between worlds is no longer restricted by fog. Indoor-building checks and distant LOD colliders were also improved.
Adjusted the Chicken King's wind attacks, animations, and tornado behavior. Yaer patrols no longer spawn in the starting area during the first 20 days.
Fixed startup-language issues and notices or minimaps failing to refresh after changing languages.
Updated Buff icons and character-screen display, and fixed tree gathering, repeated NPC death resolution, and start-menu interaction after character selection.
v0.6.0.2
Fixed the Bronze Toad failing to return after a Moonwell rebuild. Bubble Flying Fish and Stonefire Deer combat behavior has also been corrected.
Fixed drying-rack pickup issues, cooking ingredient transfers, and adjusted selected rabbit-hide and wolf-hide recipes.
Fixed Nitrate Ice Vessel synchronization and older-save compatibility, with additional recipe, Buff, and quest localization fixes.
Fixed Black Forest grouping, Earth God Temple spawn points, lingering Buff sync while dead, and eating during the death state.
Fixed black terrain after multi-world building refreshes, revival opening the map, dedicated-server room IDs, and save-character lists.
v0.6.0.3
Fixed dead ingredient slots in cooking facilities and recipe recovery. Wild rush and fireweed root-drop rates were increased.
Fixed client scale restoration after Earth God teleportation, large crafted-item carrying visuals, and LOD creation order.
Ghost Flames now spawn only in foggy areas at night. Missing secret-realm World Gate entrances are restored for older saves.
Optimized section loading, grass budgets, and river sampling to reduce stutters while entering areas or building.
Fixed backpack ownership, stale tree-chopping animations, and completed new boss-drop and drying-rack presentation.
Fixed widespread missing icons caused by misaligned Addressables entries.
v0.6.1.1
Improved compatibility for multi-world saves and terrain data, reducing terrain issues and misplaced objects when loading older saves.
Fixed water, pond, waterfall, and client water-sync issues. Grass and volumetric fog should flicker less while moving.
Fixed cross-world teleporting, client movement sync, remote creature positions, and the firing feel of bows and slingshots.
Improved creature AI: toads now fight back properly, and creatures are less likely to get stuck while chasing, returning home, or dealing with obstacles.
Players receive a brief protection period after entering a world, preventing accidental deaths before terrain finishes loading.
Obtaining the Chicken King Skull now starts a guide for opening the next world. The skull can be offered at any World Gate.
Fixed terrain-following issues affecting Moonwell beams, World Gates, Demon-Sealing Stones, and similar objects.
Fixed issues with hoeing seed-stage crops and collecting their drops.
Fixed missing Buff previews in cooking pots and keyboard focus jumping away from text fields.
NPCs now replan sooner after waking up or changing camp jobs.
Reworked water-edge, slope-channel, waterfall, and terrain-digging water behavior to reduce white shoreline patches, trapped water, and incorrect water surfaces.
Respawn points are now stored separately for each world. After dying, players respawn in their current world.
Fixed an issue where players could remain flagged as in combat after death and revival, preventing normal saves.
Save imports now use the world name stored inside the save. Duplicate names are numbered automatically, and ZIP filenames no longer matter.
Improved section loading, terrain refreshes, and pathfinding cache behavior to reduce stutters while crossing areas, entering new regions, or updating terrain.
Fixed old terrain snapshots overwriting newer terrain heights after moving back and forth between areas.
Fixed Moonwell fog clearing for dedicated servers and clients, and prevented one-time tutorials from replaying after a client reloads a save.
Yaer invasions now include six tiers of guaranteed rewards and extra combat supplies.
Fixed invading Yaer enemies losing their target and returning home after getting stuck. Also fixed creatures getting stuck on pathfinding seams near map edges.
Recruited NPCs no longer damage player-built structures or crops. Scarecrows can still be attacked.
Improved map controls and quest guidance, including wider map browsing bounds and proper new-world guidance refreshes for clients.
Optimized colliders for selected props such as tin ore, and added missing unit icons for Liezhu buildings.
v0.6.1.3
Fixed remaining water visuals around slopes and shores, including shallow-water white patches and gaps along one-sided banks.
Fixed white waterfall curtains at low camera angles and flickering foam where water surfaces meet.
Map guidance lines now flow from the player toward the objective, making their direction easier to read.