⚜ SteamCozy

Home / News / Tabletop Tavern

Update 1.9.20 - Locked Formations, Performance & Visual Improvements

Tabletop Tavern · Community Announcements · September 20, 2026

Read the original on Steam ↗

Locked formations, faster battles, and a battlefield you can read at a glance.

PERFORMANCE

• Battles run up to 43% faster at 4K and around 12% faster at 1080p.

• The stutter during melee is gone.

• New Anti-Aliasing and FPS Limit options in Graphics settings.

• Ultra looks very slightly softer at long range as part of the performance work.

BATTLE

• Groups can lock their formation. Click the padlock on the group bar or press Ctrl+G. A locked group keeps its shape and facing when you move it, dragging turns the whole block, everyone marches at the pace of the slowest unit, and an attack order spreads the squads across the enemy line.

• Hovering a squad outlines every soldier in it, gold for yours and red for the enemy. Selected squads get a brighter outline.

• The marker under each soldier is now an arrow at their feet showing which way they face. The placement preview uses the same arrows.

• Deployment zones and the battlefield edge are now glowing walls instead of flat lines.

• Ranged firing cones start at the full width of the formation, glow along the whole edge, and enemy cones are red.

• Archer range lines no longer draw over units and banners.

• Smoother mouse wheel zoom, with a new Camera Zoom Speed slider in Controls.

• A warning appears when your army has taken heavy losses and morale is falling across every unit.

AUTO-RESOLVE

• Auto-resolve now counts your hero's bonuses, the same as a fought battle.

• Auto-resolve melee uses the same hit roll as a fought battle, so the prediction is closer to what happens when you fight it. Early Overlord battles are no longer a near-guaranteed auto-resolve win.

AUDIO

• Volume sliders are now Master, Voices, Effects, Interface and Music. Your old settings carry over.

• Battlefield sounds fade with distance.

• The Effects slider now works across its full range.

• Tavern chatter, the map fireplace and rain in rainy battles are back.

CAMPAIGN

• Recruitment cards have some new animations

BUG FIXES

• Fixed winning a battle sometimes leaving you stuck on the battlefield with no victory screen.

• Hero and faction bonuses to Speed, Hit Points, Charge Impact Damage, Charge Bonus and Ammunition now apply in battle. The tooltip showed them but the units did not get them.

• Modded traits granted through a hero bonus (Blood Frenzy, Flaming Ammo, Unstoppable, Dragon's Hoard, Forgefury Tempering, Outrider) now work in battle and on the map, not only in auto-resolve.

• Serendael's 2x healing now applies to every heal, including campfires, events, tavern rounds and reserve recovery.

• Fixed the campaign map locking up after dragging a unit card into a full row.

• Squads no longer keep the swamp slow after leaving the swamp.

• Typing in the bug report form no longer triggers battle hotkeys.

• The Halt hotkey no longer works on a selected enemy squad.

• Custom battle: weather and biome lists now match the region you pick.

• The unit info panel fits units with seven or more traits.

• The Jailer's Key tooltip now lists the recruit cost per town size: 5 / 10 / 25.

• Commander lore on the campaign setup screen now scrolls.

• Gates no longer say they are charging during a siege.

• Japanese: Purge the Blight's card now says it heals a unit.

• French: Barbecue Texan's description now says Weapon Strength.

Thanks again for all the reports and support, still grinding away at the mages update

Tabletop Tavern MORE ON STEAMCOZYTabletop Tavern Price tracking · player charts · similar games →