Hey everyone, we're happy to announce we've shipped a new patch focused heavily on player feedback.
This patch updates the melee system, improves mission accessibility, and adds the Supporter Edition to existing saves for those who purchased it after starting their playthrough. Additionally, we've looked at improving how satisfying gameplay feels for players. We are eager to hear what players think.
Beyond these updates, we've made several improvements and fixes to key issues.
Thank you again for your support. We'll continue monitoring player feedback closely and keep issuing more patches.

Updated
Updated light attacks to be cancelable into a parry when an enemy is attacking. Heavy attacks cannot be canceled into a parry.
Reduced the amount of slow motion during melee attacks.
Updated Mission 4 Silas's attack range, both with and without the pipe, to more accurately match his animations.
Removed mission buy-ins when replaying main missions.
Updated the Return to Menu confirmation text to acknowledge the auto-save system.
Updated Iron Gate missions with neon "Exit" signs to make exit gates easier to identify.
Updated enemy automatic fire behavior to give the player a one-time mercy window. The first time an enemy's automatic fire brings the player to critically low health, that enemy will briefly stop firing.
Updated Supporter Edition items to be added to existing saves when the DLC is purchased after starting the game.
Improved
Improved melee player attack animation transitions.
Improved melee attack input responsiveness.
Improved player dodge movement.
Improved enemy movement during melee combat.
Improved melee parry ranges to better match the range of individual attacks.
Improved melee parry windows.
Fixed
Fixed disabling Snappy Combat Movement causing the player to go out of bounds in specific missions.
Fixed the AR laser model having an incorrect orientation.
Fixed parry inputs being skipped when attempting another parry within 1.5 seconds of the previous parry.
Fixed enemies not immediately reacting to being hit after being parried.
Fixed enemies holding melee items entering a block transition while attacking, causing the attack animation to look incorrect.
Fixed key bind changes not saving.
Fixed collectibles not saving after the auto-save system was added.
Fixed disabling the kill indicator setting still showing the kill crosshair state.
Please let us know what you think in our discussions or Discord Community. If you encounter any issues or have general thoughts on BLACKWOOD, please let us know. Your feedback helps us to keep these updates coming!!
Thank you, everyone, and we hope you enjoy this latest patch!