⚜ SteamCozy

Home / News / Codename CURE II

1.1.2.0

Codename CURE II · Community Announcements · September 20, 2026

Read the original on Steam ↗
- Take a Break feature added! During a mission if there is more than one active human, players can now temporarily have a bot take over for them without leaving the session, to help with short periods of being AFK. This can be manually triggered via pause menu "Take a Break" option or happens automatically if a player is inactive for 30 seconds

- Late join bot selection preference, in the event of late joining, the bot you take over will now be influenced by which bot you are currently spectating (only if this particular bot is available, such as no-one 'taking a break' via said bot)

- Added current mission and difficulty information to sessions in the server browser

- Improved the anti-rush system to include disciple battles on bomb extract, i.e. players deemed to be rushing past an active disciple will now have more zombies spawned ahead of them

- Forced wave events (such as those after mid area puzzles) also now have the initial spawns allowed during the disciple to aid in anti-rush scenarios

- Nerfed disciple spit attack to not cause player slowdown, to aid in situations where movement is critical to fighting them effectively (such as the final survival wave)

- Fixed an issue where disciples could spit more often than they were supposed to after melee attacks
Codename CURE II MORE ON STEAMCOZYCodename CURE II Price tracking · player charts · similar games →