We are overwhelmed and incredibly grateful for all the feedback we got since we released the game on Thursday. Thank you for sharing your opinions, your joy and - sometimes - your grief with us. We know that the build we released into Early Access included a few very annoying issues and if you can't bear to hear the line "Your cart has made it to its destination" anymore, we've got good news for you:
[p align="start"]We have released a hotfix patch 0.4.1 on Steam[p align="start"]With this patch, we are addressing several of the more pressing issues you have reported, like badly performing masters, hatred-inducing spam of “Your cart has made it to its destination”, balance of cart attacks and more.[p align="start"]We also started looking into other issues, like ways for you to control the amorous adventures of your offspring to ensure only the best suitors get to be a part of your family. These improvements will be added soon in a later patch, so stay tuned.[p align="start"]If you encounter issues with version 0.4.1 or you want to stay on the old version (why would you want to do that?), you can switch to branch version_0.4.0 that still includes the old version.[p align="start"]Here is the full changelog:New
Major performance improvement related to UI updates. This should help with micro-freezes, especially on the Nuremberg map.
Added an action to remove a building master

AI Improvements
Improved performance of AI decision computation to fix micro-freezes
No more babies pressing charges
Increased chance for AI to invest in quarter improvements to counter deteriorating quarter values like crime rate
Masters no longer sell items (via storefront or cart) that can be used as crafting ingredients, unless storage is completely full
Masters now only use carts that are empty. This is just a band aid fix, a proper management tool to make sure masters are not using too many carts will come in a later update.
Rebalanced cart attacks: Chance of AI attacking carts got drastically reduced and AI will only attack more valuable carts now and attacks won’t happen right away when you send your cart.
No more "Your cart has reached its destination!" spam by master-managed carts
Balancing & Changes
Choosing "Fight" in case of a cart ambush now has a 50% chance to provide evidence of strength 2
Balanced importance of some notifications so they are more noticeable
Bugfixes
Fixed an issue where actions to improve quarters failed to execute
Fixed an issue preventing AI masters to properly craft multi-ingredient items
Fixed training a skill sometimes not always increasing it
Fixed an issue that was causing some characters to not creating evidence when committing a crime
Fixed an issue in the tutorial that made it likely for the player to be accused of a crime they never committed (it can still happen, but much less likely)
Fixed an issue that gave players the option to fight against robbers even if their caravan didn't have an escort
Fixed an issue that caused players to get 5 pieces of weak evidence instead of one strong evidence
Fixed the Denounce option when attacked by robbers to properly apply the Vigilant Driver status so you can use the cart within the same turn without the risk of getting attacked again