Titles now stack - every title you have earned adds its bonus all the time, whatever title you display. A new Title screen breaks the combined bonus down by attribute.
Tome of Power: all ten slots on both the weapon and armour tracks are open from the start, at any level. The Display Stats view is reworked - grouped by set, coloured by rarity, and each set labelled by difficulty.
Achievements & Codex
Every achievement reward has been redone tab by tab - XP and healing potions, craft materials, enhance stones, gold, pet food and God Points. Time Stones and the random boxes are gone.
The Codex now tells you what to do to record each entry and pays a level-matched potion for it. Six dungeons gained an achievement, and anything already finished can be claimed from the Achievements window (Y).
The Codex shows one entry per collectible instead of one per variant.
Professions & Crafting
Gathering tools: Miners and Herbalists can equip pickaxes and hatchets, three tiers each, from the materials merchant. A tool is never required - a better one means a better chance of a rare find.
Beryl the Jeweler now has her own counter in Gaiyan beside Onyx the Lapidary: rings and necklaces under Jewelry Creation, orbs under Orb Creation. The armour bench lists only armour.
Dungeon crafting fixed - heavy and plate gear uses metal fragments, magic and robe gear uses cloth, with correct fragment icons and tooltips. Raid bosses now drop a fragment box for raid-tier recipes.
New content
New dungeon Nightmare Forest: clear the mini-bosses, then slay Amon the Shaman on Easy, Normal or Hard, in a darker forest with its own music.
Fugitive Palace reworked - each wing gate is held by a harpy guardian. Defeat it, break the crystals beyond, and draw the boss into the central hall.
Clearing a dungeon now brings the roof down - a hidden passage lit by a ring of portals opens to a reward chest before the collapse pushes you out.
Colosseum: you can now queue a 1 vs 1 match with Agon in Gaiyan. It opens 12:00-14:00, 18:00-20:00 and 22:00-00:00 server time.
Combat & characters
The Character window (C) shows your five elemental resistances again - Fire, Ice, Thunder, Magic and Poison, in your own language.
CP Charge is now free to learn on the Warrior, Swordman, Assassin, Archer and Cleric - it only describes the CP those classes already build.
Court of the Faunus King: the boss shows its name and a proper health bar on Normal and Hard.
While disguised by a Monster Card, your name, clan name, title and guild emblem are all hidden.
Merchants & shops
Merchant windows reorganized - weapons and armour in clean columns by type and class, with crafting materials and consumables on their own tab.
Armour is grouped into tier sets (mage / light / heavy), and several towns now split the merchant into a weapon seller and an armour seller.
Enhancement stones re-tiered by item level: I to V now cover levels 1-19, 20-39, 40-59, 60-79 and 80-99, and each tooltip states its range.
Interface & display
Cooked dishes, potions and food are used the moment you click - the confirmation box is gone, and buff icons show their name again instead of "????".
HP and MP potions now restore a share of your own bar; the High Vitality and High Mana line is rebalanced to half a bar, and every description shows its new amount.
The game now asks Windows for your screen's real pixels, so the resolution you pick is the one you get. The launcher saves your video settings and no longer offers resolutions your monitor cannot show.
Monster markers are off the world map and back on the minimap as their own red dots.
Account
Sign in with Steam directly when your account is linked - no browser approval step. The Steam, Google and Discord buttons no longer stop responding after a failed sign-in.
Invite & earn item rewards now survive a wipe.
Fixes
Cleric: learning Collect Magic Power no longer breaks the normal attack.
Goblin Deepworks: the boss can be summoned again.
Disassembling now tells you it only breaks down white items.
The Koi Cape now lasts 30 days, like every other shop cosmetic.
The new class skill trees are fully translated in Portuguese; skill names stay in English to match the skill bar.
Skill point costs rebalanced across the class trees.