We are happy to say another patch is out the door. Thanks to your quick reporting, we were able to roll this out right after our day 1 patch. This patch addresses many quality-of-life reports, better auto-saves, FOV sliders, more setting options, bug fixes, and more. Full patch notes below.

Additions
Added an auto-save system. You are no longer required to sleep to save your progress.
Added Auto-save toggle in gameplay settings.
Added a toggle for Snappy Combat Movement in Gameplay Settings.
This is enabled by default and uses the current movement system. When disabled, combat movement will use root motion.
Added separate FOV sliders for normal and aiming FOV in Gameplay Settings.
Added a fire mode UI element during gameplay.
Added a Return Home button to the pause menu during missions that allows returning home without completing the mission.
Added UI displaying money owed and the due date at the beginning of each day.
Updated
Updated player damage to be reduced by 70% while diving in the air, rolling, or in slow motion.
Updated the controller layout to display Switch Fire Mode.
Updated enemies to be pushed away when dodging into them.
Improved parry windows during melee attacks with items.
Improved the attack dodge window.
Updated player health to increase with each wave in Iron Gate missions.
Updated Iron Gate missions to have a 3-second grace period between waves.
Updated the Weapons/Modifications menu to display all available fire modes for the highlighted weapon.
Updated Filmset missions to no longer fail when objectives are missed. Instead, the player will receive reduced pay.
Fixed
Fixed tabbing out of the game window while loading was initializing, causing an infinite loading screen.
Fixed changing outfits in the basement preventing the player from entering the store after switching back to a normal outfit.
Fixed bullets not penetrating through bushes in the Prologue.
Fixed enemies being able to melee the player through walls.
Fixed the Return to Menu confirmation remaining on screen after pressing Yes.
Fixed parry icons floating in incorrect positions during Iron Gate Free-for-All missions.
Fixed melee lock-on aim being offset when the player and enemy are on different elevation levels.
Fixed store upgrades, including cat collar colors and store wall paint, not saving correctly.
Let us know what you think after updating BLACKWOOD, whether the game improved or still needs work. Every report helps, and details go a long way to helping us get these patches out as soon as possible. Join our community on Discord to try out the latest fixes early, stay up to date, share feedback, or connect directly with the team. Join our Discord here: (Join)
Thank you again, we look forward to hearing what you all think.
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