
The Wrench tool now has the same shape options as all the other tools. :) This is convenient if you want to have alternating filters allow different things through a filter row. With this, I think all the current tools are aligned in how they handle the shapes you can draw and their UX.
Other things in this build:
BUGFIX: Can now pick up, drop, build, and mine materials while simulation is paused, which makes it much easier to build and edit structures while everything is frozen :)
BUGFIX: Added a fix for making sure material localized names are cached for the correct current locale when joining a new session
BUGFIX: added materials that were missing: Beryl Crystal, Topaz Crystal, Emerald Crystal, Sapphire Crystal, Amethyst Crystal. Basically, the buildable forms of all the crystals that currently have crystal-growth reactions, so now it should be possible to grow all of these crystals in molten baths.
BUGFIX: fixed up a bunch of Mass settings on materials that should be heavier than Water but were previously floating, to make them properly sink in Water
BUGFIX: the Spaceship now always uses the base simulation area and offset from the ship's position (previously, could get weirdly offset when the player sim area resized)
BUGFIX: fixed reactions for evaporating Aqueous Cellulase and Aqueous Lipase
BUGFIX: fixed an issue where the still-locked invisible tool indicators in the lower-right HUD would block mouse hover and click interactions
Thanks to everyone in the Discord for their help in identifying and tracking down bugs!
Join the Community today!
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and if you haven't already please leave me a Steam review, it really helps me a lot!
-Triplejump