Road to 1.0
As we approach full release on 13 October 2026, we're doing everything we can to polish Hungry Horrors before that date. This patch brings a big collection of updates:
A major VFX overhaul, making abilities feel far more visually impactful
Hall of Vanquish, where you can relive your "favourite" deaths
A significant balancing pass across the game
Massive bug fixing across the board
This isn't the last patch before release, we've got more updates on the way.
🔥 New Features
New room: Hall of Vanquish, a place to unlock and watch your favourite Princess vanquishes
Animation shows current artefact/cookware that triggered an effect
🛠️ Changes & Improvements
Elixirs now heal flat values (+5, +10, +20, +40), no longer a percentage
Starting ingredients rebalanced
Various other balance changes
More info view for a dish in your inventory: the lore button now shows you the lore for that dish, you no longer need to know the recipe to see the lore for it
Scratch animations and VFX added
VFX polish for hunger/stamina numbers
SFX pitch randomised for spice/craving hits
Notification background more transparent
Notification position corrected
Font size for number VFX reduced slightly
Bite VFX colour changed
Status card animations improved
Copy amends throughout
Dish ability text popup shown when applying an effect
Game events more spaced out, so move events like Acid and cookware events like Recoil overlap much less
Status text colour corrections
Nuckalavee's mire attack is now black goo instead of red, so it no longer looks like blood
EAT/FEED copy changes
Biteback now activates cookware that triggers on hit
Hunger breakdown panel uses cookware icon instead of name
Text popups wrapped to reduce width
Text popup alignment centred more accurately above the Horror's head
More dialogue for Lady Catherine when you die to certain Horrors
Don't show hints if you've cleared the caves
Demo complete room now hides UI
Roadmap button hidden for now
Release date added to title screen
VFX pass: Horror moves
Will Power
Cast Cloak
Potion Curse
Spoiler
Cast Dislike
Cast Hate
Cast Bait
Craving Strike, now faster
Spice Hit, now faster
Curiosity renamed to Allure, with a new icon
VFX pass: Buffs and debuffs
Shield
Evasion
Blight (now with darker green tones)
Poison
Acid
Hunger Boost
Fragile
Mire
🐞 Bug Fixes
No longer soft locks on Chum Shower II
Monster walk animations correctly added back in
Status names re-populated
Hand size resets correctly for new battles
Will Power applied to an empty craving chain no longer breaks the Hair of the Dog potion
Cookbook Taliesin correctly upgrades hunger and stamina amounts
Balor's SFX corrected for Will Power
Familiars no longer float in the rooftop scene
Various cutscene handling fixes
Discarding a mired dish now correctly removes the mired effect
Shield VFX now correctly displays when re-applied
Mire status no longer fires twice, which caused double the amount in the player's status inventory
Wrong parallax background for Nessie fixed
Reading a boss warning sign, then skipping dialogue and the boss reveal animation, no longer breaks and lets the Princess run around freely
Wulver no longer incorrectly gives the same quest again on a third visit
Gridiron correctly triggers for Bite Back
Ormer Casserole correctly applies Hesitate if the craving chain was reset by Hate
Ormer Casserole no longer incorrectly applies Hesitate to Grendel, who has the Fortification passive
Faerie Plasma adds the correct status cards
Opulent Gold release timing corrected
Temporary visual glitch before dialogue loads fixed
Cauldron no longer sometimes missing from the Banquet start room
Buff stacking VFX no longer overlaps
Dish effects correctly trigger buff VFX
Feast/Poison/Acid/Burn VFX icons now trigger correctly when applied
Palate Cleanser no longer removes Shield VFX
Blight VFX no longer persists after the status is removed
Nessie's animation speed reduced
Queen Mab's cast animation corrected
Hint for having a helpful potion now only triggers once, not per flavour
You can now leave Hall of Vanquish from the title screen at any time via Escape/Back
Fixed wrong z-index on the pillar in the cell
Lady Catherine in the dungeon correctly applies mood animations
Z-index corrected for receiving the Cauldron of Plenty
Removed unlock trigger on mouse hover for doors
Hearty correctly updates the hunger value after applying Hunger Boost
Ceridwen's cauldron design corrected
Slow Cook/Perishable animation now correctly shows
Activation VFX added for more dish effects, e.g. Humble, Mellow, Glazed, Loveable
Activation VFX added for more cookware, e.g. Baster
Dish ability Tart's stamina restore amount corrected
Copy for the amount of Evasion applied by Slippery corrected
Gold Dust correctly applies Evasion VFX
Summer Pudding now applies Dodge instead of Sidestep
Soda Bread now applies Elusive instead of Brace
Gold Flakes and Pantry now apply Hunger Boost to all dishes
Baking Tray's hunger value updated on shuffle dish card
Cooking with Basket equipped now shows one notification instead of one per dish
Cookware status explainer tooltip now correctly shown
Butter Dish delay added to prevent overlapping VFX when gold is added from cookware or dish abilities
Text popup for the player centred more accurately
Timing corrected for cookware that applies Cannot Be Hated
Fixed missing text formatting for \
Shield re-apply timing fixed
Horn Cup correctly adds stamina on first discard
Recoil VFX corrected for Mortar
Spurtle correctly applies Hunger Boost based on Evasion
Free Reroll correctly applies free rerolls
Fixed broken frame in Nuckalavee's cast animation
Damage multiplier for Fragile and monster level corrected
Princess no longer briefly shows a one-frame fall animation when entering a room
Ingredient panel at the bottom now has enough space to show Tipple when cooking and collecting loot
VFX added for when a boss passive triggers
VFX added for when Disease/Approach/Bait triggers
VFX added for Bite Back status
Spice Hit icon updated to match the Spice icon
Brahan now always carries his rock, even on your first meeting
Bite Back icon removed on fatality and when a Horror is full
Kitchen spawn animation now correctly applies
Wishlist button added to the demo complete room panel