This week's update introduces a batch of armatures with shoulder mounted shields. These shields are smaller and weaker than handheld shields but can be used on supporting and filled armatures depending on the weapon. Since shoulder shields don't offer much coverage from projectiles, their best use is to deflect melee attacks on builds that otherwise would have no access to a means of parrying. Certain shields can also be used to body slam enemy Granvir when raised, inflicting damage based on total mass.
The ability to export your favorite builds as 3D model files has also been added in celebration of Granvir's 1 year anniversary! Any build constructed in the Sandbox campaign can be exported from the new "Export Granvir Model" button on the right side of the rest area menus. Exported models contain pivots for posing and all region color, metallic and smoothness assignments. Be sure to show off whatever you create on the official Discord or social media with #Granvir so we don't miss it!

2.49.0
Major Features
Added 6 new armatures with shoulder mounted shields. Shoulder shields can be raised while the hand is empty, supporting a two handed weapon and while holding most weapons. Weapons that prevent the shoulder shield from raising when being held include those with wide or awkward grips incompatible with the raise pose like axes, scythes, and launchers. Some shoulder shield arms enable a light body slam effect when raised.
Added the ability to export your current Granvir as a 3D model. The export button can be found in the right side rest area options in the Sandbox campaign. Exported models include posing pivots, region color, metallic and roughness but do not include detail and normal textures.
Minor Features
Reworked the VS01 Pauldron to include a small parrying oriented shoulder shield.
Added the BN01 and BN02 Echo rifles, a tier 3 and tier 4 two handed rifle with high accuracy, an extremely small 2 round magazine and long reload time.
Added the SF01 Brilliance, an armored armature with a charging energized grab attack. Maintaining the grab will continuously inflict damage.
Added the ETX02 Draumenfittich Legs, a bipedal variant of the ETX01 Draumenfittich legs. The ETX02 has a less performant but more efficient hover mode.
Reworked the dash of the ETX Draumenfittich Legs to include a small jump, be useable in hover mode and be useable in the air.
Reduced the ammo efficiency balance weighting of overkill prone weapons from 1.5x to 1.2x.
Increased the ammo efficiency balance weighting of ammo inefficient weapons from 0.5x to 0.66x.
Adjusted melee shield hits to directly consult the mech's active parries instead of directly taking damage and bouncing the attack regardless of its parry break strength. This change means shields not raised to block will no longer bounce melee attacks.
Fixes
Fixed certain lock on weapons not using their installation side to pick a control group preference.
Fixed upgrading enhancement levels applying incorrect stat value modifications.
Fixed upgrading enhancement levels on held weapons applying less of a performance modification than applying the same enhancement without upgrading an existing one.
Fixed being unable to apply melee damage boost enhancements to certain hybrid weapons.
Fixed carrying cases appearing with damage boost enhancements.
Fixed extra dummy supply Granvir spawning alongside the normal supply Granvir.
Fixed shields not applying difficulty based damage modification to incoming damage. The hitpoints of shields have been adjusted so their durability is the same on Hard 16+ escalation as before this change and stronger on lower difficulties and escalation. This adjustment also makes shields drastically cheaper to repair.
Fixed settings adjustments made during a campaign not being shown in the settings menu if it is opened later from the main menu.
Fixed multiple loadout selection shops appearing in multiplayer sessions with custom loadouts enabled.