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Update 1.3.8

Tank Squad · Community Announcements · September 18, 2026

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Dear Tankers and Mechanics!

today we're releasing another patch with fixes and a few new features.

Better performance

We continued investigating the causes of crashes and added some safeguards—things should be better now. In addition, we’ve made a number of physics optimization changes for infantry and tanks. These changes free up CPU resources. When infantry aren’t visible on screen, we disable their animations, which improves the game’s performance. The same goes for tanks. At long range, we disable their physics (regarding movement and driving - don’t worry) this is a little trick that should improve performance, especially in larger battles.

UI changes

Battle Minimap

A few cosmetic and other changes to the UI. We’ve added a “Battle Minimap” panel, accessible by default with the “M” key which, of course, can be remapped. When you hold down the key, the map panel opens, you’ll see markers there, and you can also place markers using the mouse. It’s a quick version of the battle map designed for navigation and future interactions, such as issuing orders, calling for support, etc.

We’ve standardized the names of game modes during loading—whether for the host or the client—as they weren’t always consistent. Now, when playing a skirmish, it’s labeled “Skirmish,” and when playing a procedural campaign, the same label is displayed for everyone. Similarly, in the Session Browser, we’ve corrected the names and added information about which faction you’re playing as in a given session.

Vehicle weapon panel

The panel at the bottom of the screen where you select projectiles has been slightly updated. Though not completely yet, since we're still testing a realistic look for the projectiles in the UI. With this update changes are not "huge", modification is fairly subtle.

Loading screen

We've added carousels to the loading screen panel. In addition to the controls panel, this section will also feature information about the game's mechanics and other important details; for now, we've posted some promotional (propaganda) material about Ponyri over there.

Force pool creator

UI/UX has been improved here. Every squad has a proper emblem, same goes to an unit inside / part of a squad.

There are more and more minor UI/UX improvements, so expect things like these presented below. For example on a Battle Map, last unit in a squad doesn't have a shadow as a overlay on top of it or during wrecks selection every unit and a squad should have a proper emblem or avatars in-game have a proper color applied :) Lets make game less junky again!

ːtms_hammerː Changelog 1.3.8

Below is the list of changes being made:

Added:

Modified:

Fixed:

Thank you for your support, we are working. See you next time! DeGenerals

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