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[ Map guide ] Inferno One

World of Tanks: HEAT · Community Announcements · September 18, 2026

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The lava is a weapon


On most maps your only variables are the enemy team and the terrain. Here you have a hazard that can work for or against you depending on who is paying attention. It punishes bad positioning even when nobody is shooting at you, and it cuts both ways: you can use it offensively by pushing or baiting enemies into it, turning a bad trade into a free kill. The team that treats the lava as a tool wins more engagements here than the team with better aim alone.
The flow is alive, too. During a battle, it advances toward the Airport, so the ground you trusted early on can turn against you later. It is a hazard you learn to read, then learn to use.

Map Layout



Inferno One map layout: Town Area (yellow), Lava Bridges (purple), Right Flank (green), Left Flank (blue).


Town Area: the center of the map, filled with buildings. It offers good cover for contesting or defending the middle of the map and the middle bases.


Lava Bridges: two bridges let you cross the lava river from one side of the map to the other. They are heavily contested and can leave you exposed, so take extra care crossing them. Because they are fought over so hard, they are often blocked by vehicle wrecks, which can make crossing difficult.


Airport (Base C): a popular place to fight. It gives long-range vehicles open space and close-quarters vehicles cover, so both do well here. It is also where the lava river flows to, so as a match goes on, part of this area gets covered in lava.


Left Flank: a good spot for snipers to attack from or to help defend the middle bases. It is often contested, so expect enemy presence.


Right Flank: runs around the side of the Airport. Great for flanking the enemy and for hitting their home base in Conquest. It is usually less contested, so flankers can move around the map freely here.

Lava: How It Works


The lava applies Fire build-up and deals damage over time to anyone standing in it. It spreads across the map as a branching network, carving the ground into narrow routes rather than open space. It blocks direct pushes through the town and cuts off easy retreats near the two middle bases.
The lava also moves. As a match goes on, the flow creeps into the Airport (Base C in Conquest) and swallows part of the playable area, so ground that was safe early can be gone later. Watch it spread and adapt your position as it does.

How to Play Around It



Map Strategy


You're really fighting in three places at once: a punishing center you can cross at a cost, and a flank to either side of it.


The two flanks: Left Flank (blue), Right Flank (green).

Left Flank


Rewards vehicles that want sightlines: the elevated terrain looks down into the town and the lava, so this is where anything with reach should head early.

Right Flank


Tighter, and more about cover-to-cover movement around the side of the Airport. A route to hit the enemy's side, and their home base in Conquest, without crossing the main lava river at all.

Center



Common Mistakes to Avoid



Bring these calls into your next match, and compare notes with other Agents on Discord.
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