Hello everyone~ As I mentioned in the Bilibili video, I originally wanted to grind out the full release on my birthday, September 22. But with an update every two days, even though the content is there, neither my body nor your experience would necessarily be better for it haha. So this version I took a day off, and the next two versions will come slower (this version is mainly to tell you about that, plus the Workshop and localization coming later — I'm not too confident I can get those done quickly).
In the meantime I'll be posting some Bilibili videos — tomorrow I'll release the Cantonese theme song, plus some AI game-dev sharing. Please watch and support! And vote for which songs go into the game.
【Roguelike Card Game "Three Kingdoms Yi" - Male Solo "The Mandate Has Its Number" - version 0~4】
And one more thing~ if you think Chabu is doing a decent job, please leave a positive review on Steam~
🧙 New Avatar · Shennong
A brand-new Avatar has been added — Shennong:
Same as the Alchemist, only selectable after choosing "Start Directly" to skip the intro at game start.
Shennong's new Base Talent + Signature Talent:
Base Talent - Farm Warden: At the end of each turn, spend 2 provisions to trigger an awakening (doesn't trigger if provisions are insufficient).
Signature Talent - Tireless Tillage: At the end of each turn, spend all provisions; for every 5 provisions accumulated, permanently gain +1 max HP this run.
Both Farm Warden / Tireless Tillage support Zhenhu, and when both are on the same unit they trigger in order: Farm Warden first, then Tireless Tillage.
Unlock: In the Codex's Neutral units tab, spend 2000 Stardust to unlock Shennong.
New Avatar achievements: Awakening the Alchemist or Shennong to Legendary quality (red) unlocks their respective achievements.
Following the Alchemist, Shennong arrives as promised — more brand-new Avatars are still in intensive development and will be introduced one by one.
🔮 Talent Adjustments (Follow-up)
Transcendent Dust (Hermit Signature): changed to "When attacked, randomly discard 1 hand card and nullify and reflect half of this damage (rounded up)"
Each incoming attack always costs exactly "1 hand card for half the damage," regardless of hand size; doesn't work with no hand cards.
Transcendent Dust shipped last version; this update mainly tuned the HP-loss floating text timing when it triggers.
🗺️ Stars Fall Over the Nine Provinces
All provinces get a full scenery upgrade — one land, one view; one province, one melody:
In-city maps: every province's minimap has been redrawn, each with a completely distinct look.
Scene music: each province's minimap now has its own BGM.
Battle music: each province's normal battles and province boss fights each have their own music.
The world map also gets brand-new music.
Each province's boss city map is drawn by that city's faction — Wei / Shu / Wu / Qun each have their own set, so you can tell at a glance "this is the final city of this province."
Luoyang also gets its own map and its own final battle music.
To hear the original music again, switch back to Three Kingdoms Drumbeat in "Settings → Basic Settings → Game Music"; the default after this update is Stars Fall Over the Nine Provinces.
🎨 Art
Main menu UI fully refreshed: the announcement button, Workshop button, main menu buttons, and the game Logo have all been remade — a completely new look.
🔧 Optimizations
Granting the Advisor Seal no longer requires a unit to be fully awakened: the Cabinet screen now has a standalone "Grant Advisor Seal" button you can use anytime.
While the Strategist/Assistant Strategist slots are still locked, the button appears semi-transparent, and clicking prompts you to unlock the slots first.
Sili · Luoyang: before unlocking Sili, you can click Luoyang or the Sili region on the world map and spend 500 Stardust to reveal this run's Mandate — know in advance which Mandate you'll face. After revealing, Luoyang's name carries a tag (e.g. [Demon] Luoyang).
Battle Log panel: new entries auto-scroll to the latest; reopening the panel lands directly on the last page (scrolling back through history won't yank you to the bottom).
Zhenhu supported-talents list improved: removed the placeholder header, added a dedicated panel background, keeping just the talent list itself — much cleaner.
The "真·" prefix in talent names has been simplified to "真" (e.g. 真·天子 → 真天子).
Deck card selection now supports hotkeys: when selecting cards in a deck (both in battle and in events), press 1–9 to select the card in that slot — behaving exactly like a mouse click.
Unyielding Armor's description trimmed: the "When taking damage," prefix was removed for more direct reading.
Reorganized the Codex Neutral tab order: Neutral units like Refugee / Farmer come first, followed by old Avatars (Vanguard/Strategist/Hermit/Wanderer) and new Avatars (Alchemist/Shennong/Heavenly Artisan/Traveling Merchant).
🐛 Bug Fixes
Fixed the "Old Man" (Fisherman) event intro showing an extra button — it used to show "Invite Him Along," "Point the Way," and a redundant leave button; now only Invite Him Along and Point the Way remain.
Fixed pressing Enter on the world map failing to enter the first city — Enter now enters the currently available city directly.
Fixed unit cards in the Cabinet tier-up panel popping up status descriptions (with a wrong max HP) on hover — hovering no longer shows this info; click-to-select and dragging are unaffected.
Fixed Transcendent Dust only working on one of your units when the Mandate's sweep attack hits several — now it triggers normally for each unit hit, treating each as a normal hit received.
Fixed Seal (Fengjian) failing to seal some talents — talents like Transcendent Dust, Dingjun, and World-Weary Sage no longer take effect while sealed.
Fixed enemies carrying Transcendent Dust discarding your hand cards and reducing damage on the enemy's behalf — Transcendent Dust now only works for your side.