
Hello, Shopkeepers!
We are incredibly excited to announce that the next major milestone from our roadmap—the Dungeon Update—is officially live for all players! A huge thank you to everyone who jumped into the beta branch on our Discord, tested the new systems, and provided invaluable feedback to help us polish this release.
If you thought the depths were dangerous before, you are in for a brutal surprise. This update fundamentally changes how you approach combat, loot, and survival. We have also packed in some crucial fixes for the dungeon generator to make your runs smoother than ever.
Enter Dungeon+ & Face the Elites

Dungeon+ Mode: Looking for a true challenge? After defeating \, look for the shrine to unlock new, grueling challenges and secure unique, high-tier rewards!
Elite Enemies: You will now encounter Elites with increased health, devastating damage, and unique combat modifiers. Defeating them is worth the risk, as they have a chance to drop Unholy Skulls—needed to upgrade your gear!
Gear Upgrades & Dark Relics

The Blasphemous Anvil: You can now upgrade your weapons and armor up to a maximum level of +3! Combine basic resources with Unholy Skulls at the new Blasphemous Anvil to grant your gear a massive boost in stats.
New Items: Finish Dungeon+ levels to unlock new items, including the Demonic Tabernacle, Demonic Rostrum, and the Skull Goblet.
Combat & AI Overhaul
Room-Based Spawning: Enemies no longer spawn individually, one by one. They now spawn in specific groups and formations within rooms, forcing a much more tactical approach to every encounter.
Smarter, Deadlier AI: Enemies are significantly more aggressive. They can now wait for you to approach, react to your movements, and many have received brand-new animations and movesets. Stay on your toes!
Consumable Animations: Say goodbye to instant healing spam! Using a potion or food item now triggers a dedicated eating or drinking animation. This takes time and prevents you from attacking, making healing mid-fight a risky, tactical decision while vastly improving visual immersion.
Visceral Feedback: Enemies have received brand-new sound effects to make encounters more terrifying, and we have added new bloody screen effects when you take damage to make every hit feel impactful.
Crucial Fixes & Balancing
Dungeon Generator Fix: We have heavily adjusted the generation logic. Corridors and walls should no longer awkwardly spawn right in the middle of dungeon rooms! That's why we removed the "Return to Village" button (it was only there as a backup).
Furniture Bonuses Balance: We tuned down some of the furniture bonuses to keep the combat challenging. NOTE: For changes to take place, you must return to the shop (it won't update in the Dungeon or Forest)
Dungeon Loot Balance: We rebalanced dungeon loot drops to better fit the new economy and upgrade systems.
Prayer Balance: We tweaked and balanced prayers found during your runs for a fairer, more rewarding experience.
Minor Fixes: A batch of smaller bug fixes and backend stability improvements across the board.
Update your game, prepare your storefronts, and dive into the new depths. Please keep sharing your thoughts and bug reports in the Steam Discussions or on our Discord!
Good luck down there... You are going to need it!
AGS aka Venturing Traders Guild