Hackhub 1.3.1 Patch Notes
A smaller update focused on multiplayer and on the save problems some of you ran into after 1.3.0. Two story soft-locks in The Journalist's Sister are closed as well.
New
Added incognito windows to Firebear. Sign-ins and cookies from an incognito window are dropped when you close it and are never written to your machine.
Singleplayer only. Site accounts in a shared world cannot be kept private.
Added the declared permissions of each local mod to its card on the Mods page, with a warning on mods that declare none and can therefore use everything.
Added settings and enable/disable buttons to Workshop mod cards.
Change
openvpn now enrols a phished VPN profile with the gateway at the moment you use it, rather than only when the file is pulled down.
Gateway refusals now state the reason, and a refused certificate can be retried instead of being blocked for the rest of the run.
pivot now tells you when you have reached a vault core that another operator already drained, and roughly when it restocks.
The internal network reshuffles on restock, so the path has to be mapped again.
Greyed out Play, New Game and Load buttons in the menu now explain on hover why they are unavailable.
Fixes
Fixed an issue that caused the game to load a blank save while a played save was available, which was reported as lost progress after an update, after a cloud import, or after creating a new game and closing before playing it.
Fixed an issue that caused a cloud import to switch to a save that was not part of that import.
Fixed story quest objectives completing during multiplayer sessions, along with their completion sounds and notifications.
Fixed story quest phone calls coming in during multiplayer sessions.
Fixed an issue that allowed the Hackhub job board's Apply button to claim singleplayer jobs during a multiplayer session.
Fixed quest data being written into multiplayer saves.
Existing multiplayer saves are cleaned up on load.
Fixed singleplayer desktop alerts, such as jobs waiting and quests to hand in, appearing on entering a multiplayer world.
Fixed job board quest posts still appearing in the Hackhub feed in multiplayer.
Fixed an issue in The Journalist's Sister Part 8 that left the quest unwinnable if the request log was emptied rather than deleted, as it holds the only record of Ethan's IP.
Emptied logs are refilled on load.
Fixed an issue in The Journalist's Sister Part 10 that completed the listener objective when nothing was actually listening, leaving the quest stuck once the payload had been mailed.
Both steps are handed back so the listener can be restarted and the mail resent. Already stuck saves recover on load.
Fixed an issue that prevented the compose window for Andrea's mail from reopening after a reload.
Fixed an issue that caused openvpn to reject a phished VPN profile that had been copied with cp rather than pulled through a meterpreter session.