
It's time. People kept asking for more hero identity. Every run feels the same? Not anymore!
Each hero receives THREE unique Mastery Paths. With 7 nodes each. That's 21 nodes per hero. With all of the 17 heroes combined, that's 51 unique Mastery Paths and a total of 357 unique nodes.
Mastery Paths are specializations - an additional layer to progress your hero during a run - they scale with different stats or types and can drastically alter your gameplay. For example, Icicle can master the paths Snowpiercer, Hunter and Blizzard.
SNOWPIERCER
Piercing Salve Every fifth attack fires a piercing, freezing Salve for 500% Projectile Damage.
Needlepoint Salve Piercing Salves travel 50% farther.
Frostwind Salve Attacks have a 25% chance to fire an additional Piercing Salve.
Frostbound Harvest After hitting a Boss or Mini-Boss, Piercing Salve returns with +500% damage.
Triple Burst When Piercing Salve ends, it splits into three projectiles.
Hailstorm Salvo Every third Piercing Salve fires two additional 50%-damage Salves.
∞ Snowpiercer Mastery Piercing Salve damage +15% and size +3%.
HUNTER
Patient Aim Stand still for 1s to become Focused for 5s: +25% Crit Chance, +75% Crit Multiplier, and +100% Projectile Speed.
Hunter’s Volley While Focused, gain +2 Projectiles and reduce Projectile Spread by 33%.
Big Game While Focused, each visible Boss or Mini-Boss grants +25% Damage and +15% Attack Speed.
Trophy Hunter Boss kills permanently grant +10% Projectile Damage and +20% Crit Multiplier while Focused.
Evasive Counter Evading activates Focused and Freezes nearby enemies. Your next 3 attacks always Crit with +300% Crit Multiplier.
Apex Predator While Focused, attacks always Crit Bosses and Mini-Bosses and deal +100% Crit Multiplier to them.
∞ Hunter Mastery While Focused, gain +10% Damage and +20% Crit Multiplier.
BLIZZARD
Blizzard Every eighth attack creates a roaming 6s Blizzard, dealing 150% damage every 0.75s and Freezing after 2 hits.
Deep Winter Freeze lasts 3s longer. Blizzards are 25% larger and grant +10 Armor while inside.
Biting Cold Frozen enemies take 200% Frost Damage every 3s.
Mirror Orbs Every fifth Freeze summons an 8s Ice Orb that deals 100% damage and reflects projectiles.
Whiteout Frost Damage +50%. Attack Speed +3% per Frozen enemy, up to +30%.
Frigid Heart Every third Blizzard Freezes all normal enemies on screen. Frozen kills release four 50%-damage icicles.
∞ Blizzard Mastery Blizzard-path damage +15%. Blizzard radius +3%.
Aric goes different paths: Berserker, Guardian and Warchief.
BERSERKER
Barbaric Fury Every 50 kills grants Fury for 5s: +50% Damage and Attack Speed, but +50% damage taken.
Heavy Swings During Fury, projectiles gain +1 Pierce and are 25% larger.
Cleave Frenzy Projectile kills during Fury explode for 60% Projectile Damage.
Red Rush Fury kills grant +1% Damage and movement speed, up to 25 stacks.
No Mercy Fury executes normal enemies below 20% Health. Bosses take +50% damage below 20%.
Berserker Incarnate Every third Fury attack releases eight 50%-damage projectiles around Aric.
∞ Berserker Mastery Fury damage +5%.
GUARDIAN
Holy Blades Attacks have a 20% chance to summon a 200%-damage Holy Blade. It guards Aric for 2s, then seeks an enemy.
Blade Ward Guarding Holy Blades sacrifice themselves to destroy enemy projectiles.
Sacred Guard Each guarding Holy Blade grants 3 Armor, up to 9.
Holy Magnet Holy Blades stick to the first enemy hit and continue dealing damage.
Holy Lifetime Launched Holy Blades last 8s.
Guardian’s Halo Every fifth Holy Blade summons five 50%-damage blades around Aric for 6s.
∞ Guardian Mastery Holy Blade damage +15% and size +3%.
WARCHIEF
Battle Cry Ending a Dash unleashes Battle Cry, destroying nearby projectiles and Stunning enemies for 1.5s. Stunned enemies cannot move or attack and take 20% increased damage.
Stunning Presence Stun lasts 3s and affects bosses for 0.75s.
Marked for Battle Stunned enemies explode on death for 100% Projectile Damage within 2.5m.
Panic Spreads Killing a Stunned enemy Stuns nearby enemies for 1.5s.
Unstoppable March Battle Cry grants +20% movement speed for 3s.
Voice of Conquest Battle Cry echoes after 1s, pulling normal enemies toward Aric but stopping 1m away.
∞ Warchief Mastery Battle Cry radius +5%. Damage against Stunned enemies +2%.
You get it. You can build every hero differently, and either focus on one path or combine them to exploit and explore synergies.
But that's not enough.
Get ready for several new or tweaked features:
Hero Costumes
Official Seasonal Ladders
Badass Boss Fights via Challenge Shrines
More Balancing
Improved Map Mods
New system for Legendary Level-Ups
Updated and revised Perk Pool
Steam community items - Trading cards, Badges, Avatars, Wallpapers etc. incoming!
and more
aaand... a new Supporter Pack packed with amazing cosmetics will launch alongside Update 1.3!
Wishlist NOW to show your support!
The Ghastly Supporter Pack will become available once the update goes live. The previous Supporter Pack will be renamed to the Royal Supporter Pack and will receive a brand-new costume as well!
[dynamiclink href="https://store.steampowered.com/app/5141750/Power_Fantasy_Ghastly_Supporter_Pack/"]
Want to be part of the upcoming beta for Power Fantasy 1.3 - Paths Unwritten? Join the DISCORD and you can!