Hello friends! The following patch was largely player driven. Thanks to regular reports to my emails, feedback from streamers and discussion threads, we have some improvements to share.
New keybinding options:
Hold to throw toggle
Movement key options, including individual rebinding
Cycle inventory items, from scrollwheel to individual button.
Improved throw/place/pick-up cross-binding logic.
Slightly bigger settings window on the main menu for readability.
A sprint keybind option
New accessibility settings:
Crosshair can now be resized and coloured
Editable Outline Sizes - Individually tune the thickness of ability outlines and item hover outlines
Movement vignette strength can now be edited.
Tutorial updates:
Tutorial now extended to include the shopping cart and managers office because positioning an arrow made out of egg cartons and a mysterious trail of watermelons into the managers office was not working flawlessly to lure players into finding features.
Tutorial pop-up no longer covers 'Use computer' pop-up, so if you want to change your BGM before doing the tutorial, you can.
Collectibles update:
The trinket shelf in the managers office now shows a counter of collectible items, so you'll know what's missing.
Saves:
Saves now correctly load the players saved location, rather then making them start from the start of the level
Loading saves now retains the loading screen until the game is properly loaded, no more things jumping around
Loading screen for loading saves from the pause menu
Sprinting:
Sprinting no longer changes your actual set FOV. This was unintentional and would reset the players chosen FOV.
Sprinting now functions correctly. There's a slight shift in FOV and speed increase that is a visual cue for you sprinting. And of course, the different footsteps sound.
Sprinting is definitively impacted by your walk speed. The more walk upgrades you have, the faster your sprint is too.
General movement:
Players now navigate collisions a smidge smoother. Less getting stuck on corners but not so much that you've become incorporeal. You should still attempt to not walk into shelves, just like real life.
QOL:
Smidge of an increase in the base walk speed. Now with sprinting it's wild, tbh. Go zoom!
Increased FOV range for FOV slider in settings, increased to 140 from 110.
Shopping carts:
Shopping carts debug feature when rammed into solid objects now detaches the cart from the player, stopping haunted carts from following you around without you touching them.
As always the help option under the pause menu for unsticking your cart is helpful if you do anything silly with your cart.
Performance:
Fixed some rendering settings that were causing major issues for some players.
Fixed some of the 'outline' items logic. This was what was causing some players to slowly accumulate lag over longer play sessions.
General changes to improve CPU/Ram usage.
UI:
UI edits for Steamdeck and Mega-ultra-wide-huge-monitors. The big-mega-giant screen people scare me, but I'm trying my best to cater to them too.
For clarification, but not changed:
Carry increases, walk speed, sprint, jump, sticky notes, shopping carts and crouching does not impact your ability to earn the 'no abilities' run achievement.
Thank-you for all the kindness. Onwards and Upwards! This experience has been genuinely life changing for me.