0.19.03 - Weapon fixes and scourge balance
Read the original on Steam ↗Fighter pilots have been asked not to slack off in the middle of combat zones.
General
Increasing weapon range now zooms the camera out a little bit more per stack.
Fixed Endless bosses stopping spawning after 25 mins.
Enemies
Noticed the 2nd act is a bit of challenge for slower ships, so focused on adjusting these values.
Reduced the health and speed of Scourge Ramming ships.
Reduced the damage and speed of Scourge Projectiles.
Weapons
Fighters:
Fixed an issue where on returning to ship some fighters would be remove from the weapon pool, requiring players to shuffle weapons to get them back.
Now always spawn regardless of enemy targets.
Pulse weapons:
Added an Epic pulse weapon.
Fixed some issues with pulse visual not matching the range.
Fixed pulse weapons not applying Discharge.
User interface
Fixed the passive descriptions for Long winter upgrade.
Known issues
Reported game freeze on level load sometimes. Ive tried to improve this, and it should at least crash out rather than freezing forever requiring the player to restart.
Reports of Demo saves overwriting the full game, I've disabled the demo cloud saves to help mitigate this.
Upgrading guns is confusing. (working on it, I will be retooling how weapon upgrades are unlocked in the armory because its not ideal)
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