Keep in mind this update is for the Public Test Branch. Nothing of this will reach the live version of the game before being tested.
Heroic mode and other additions will be available live on September 30!
Additions
- Added Heroic Difficulty to new instances:
- The Trunk of the Hivetree (and the great Gatsbee)
- Lady Bee’s Palace
- The Trunk of the Hivetree (and the great Gatsbee)
- Added Infusion System
- Infusion can be added to your heroic gear. you'll get stronger by having a complete infused set!
- You can loot Infusion recipes at the end of Heroic Instances
- To infuse your gear, you have Infusion crucible in the social hubs
- Navelin
- Tyrna
- Ramburg's Entrance
- Navelin
- Read more about Infusions and their role in Heroic Difficulty in this blog
- Infusion can be added to your heroic gear. you'll get stronger by having a complete infused set!
Modifications
Balancing (Boss)
- Nepsilon
- Tweaked totem link knockback to feel less clunky
- Added more bubbles in the fight
- Bubbles are slowing instead of stunning
- Getting hit by Nepsilon's skill add one more stack of "vulnerability" debuff. This effect is stackable
- Increased totem healing
- Tweaked totem link knockback to feel less clunky
- Reblochonk
- Cheese area sizes increased and now reach max size faster
- Removed explosion damage when two areas collide (not the projectiles)
- Reblochonk now targets a random player when casting the cheese area
- Cheese area sizes increased and now reach max size faster
- Crabgantua
- Added visual effects for the bubble cast
- Decreased bubble damage
- Decreased movement speed and HP of the add targeting the Skeleton Shard
- Bubbles slow instead of stunning
- Increased delay between two charges
- Increased time before rocks fall
- Added visual effects for the bubble cast
- Rastar
- Decreased adds’ damage and HP
- Decreased fire DOT damage and reduced its duration
- Decreased AOE range when Ratsar spins on a fire area
- Decreased adds’ damage and HP
Changes (Weapons)
- Judgement
- Passive reworked
- Rank 1 - After applying a Stun, even if the target is immune, your next Weapon Skill will critically strike with 10% increased damage
- Rank 2 - Bonus increased to 15%
- Rank 3 - You permanently deal 25% increased damage to enemies affected by Stun
- Rank 1 - After applying a Stun, even if the target is immune, your next Weapon Skill will critically strike with 10% increased damage
- Brutal Frenzy Rank 3 - Has 25% chance to deal additional Physical damage
- Passive reworked
- Iron Fins of the Leviathan
- Groundswell Strike - Damage increased
- Abyssal Fury - Damage Increased
- Cascade's thrown axes - damage increased
Other Changes
- Spark Cube - Now store 20% of the damages you deal to each enemy. After 20s all the damage stored is dealt to the enemies.
- Infusions - The Infusion Bonus applied to secondary Attribute has been increased
- Increased power of Epic Gears and Legendary Weapons
- Increased size of player Social Panel (F)
- Dummy in social hubs now have the same amount of Armor and Magic Armor than bosses
Bugfixes
- Spark Cube - Fixed damage being able to be critical or affected by other stats
- Revive - Fixed cooldown reset when reviving
- Rogue - Fixed Issues with Shadow Step not making you avoid a hit
- Crabgantua
- Fixed an issue where the summoned crab targeting the Shell Shard could fail to spawn at the furthest point
- Fixed an issue where players near the edge of the Shell Shard were killed by the big wave
- Fixed issue with rocks falling on the Shell Shard
- Fixed Waves being avoidable by using geyser only
- Fixed an issue where the summoned crab targeting the Shell Shard could fail to spawn at the furthest point
- Fervor - Fixed a bug preventing fervor and other modifiers to increase damages of dots (Damage over time)
See YOU in the Public test Farseekers!

https://store.steampowered.com/app/3672400/Farever/