It took a bit longer than the usual two weeks to get this one together. Next release will be in beta later today (including a mode Daily Challenge with leaderboard). Hoping to have that one stable and released next week!
We've also made a large number of fixes and improvements, many of which were reported by our lovely Discord community, and using the in-game bug reporter. Check the full changelog below.
Enjoy!
Hunters
Added three new hard-to-kill and highly lethal hunter enemies. They will show up unpredictably in the later levels and chase you through the level. Hunters are introduced by a new story thread and sequence of missions.

Urtar faces off with Dark Eidolon

The horrifying Sleeping Grudge
Costumes
Marcia, Lillypilly and Urtar now have several costume choices, and missions to unlock them.

New costume selector...

...and in game
Changelog
🦋 Progression
- Irregular spheres can now be unlocked by completing other irregular spheres for the first time.
- Lillypilly's "Outclassed" mission now requires direct kills and enemy transformations no longer count.
- Interacting with the Grenade Gadget in the tutorial now unlocks it's entry in the codex, the same as Clockwork Fan and Rivet.
- Hunters may now appear after a certain mission is completed. Hunters are dangerous enemies which have a chance to appear and stalk you through a floor. Will you flee or fight?
- Fourteen new missions.
- Nine new unlockable costumes.
🏓 Gameplay
- Drilldrones spawned by Molefactory enemies no longer spawn around the player and are now unable to dig to teleport.
- Era 2 enemies no longer appear on special floors. (Reported by @juh9870)
- Added some more common-tier mods to the Reverse Gun weapon. (Reported by @remostain7776)
- Fixed an issue preventing Bellusect Workers from being able to be killed in a single hit.
- Thrown minion spawns are no longer affected by accuracy or spread modifiers applied to you.
- The Clockwork Army gadget now refills to 5 charges on changing floors.
- Updated the mod pool on the Clockwork Thunder weapon to match the Slugger (removing Chaining, which did not function).
- The Sniping tactic now uses the player's aura to define it's active distance. (Reported by @ducktape_and_dreams0531)
- The "gift from a mimic" gear has been converted to a status for clarity and is now cleared from you when the mimic dies.
- Mystery attack aim indicators are now forced to be a consistent length across attacks.
- Artillery target explosion indicators now have a pointer which directs you towards the enemy that fired them. (Reported by @.duckwithknife, @liuhlm)
- Replaced the Precision Shotgun unique mod on the Shredgun with the Overwhelming mastery mod.
- Fixed an issue causing Airburst Shot to make artillery targets and other unclearable projectiles disappear.
- Replaced the Ambushing tactic with a new one.
- Character loadout choices now persist even if you didn't enter a run with that setup.
- Fixed an issue causing the Porber to spam ricochet sounds under some rare circumstances.
- The "Regenerator" mutation can no longer save mutated enemies from death.
- Created a more interesting quickdraw to the Hepta weapon.
- The small heal granted by Sausage in Molebread now applies when first picked up.
- Updated the cows in the Imposter Pastures special floor to be visually identical to other cows. (Reported by @azide)
- Nerfed the Hexa weapon's first attack. The range has been reduced and it now hits less frequently.
- Beam width mods now only expand beams against actors, not the environment. (Reported by @catastrophy427)
- Added weapon kill attribution from mods like Shotgun Attachment.
- Actors now clip beam indicators if they will entirely block a beam.
- Added support for explosive beams to the aim indicator.
- Pistol's unique mastery mod "Nonstandard Issue" no longer removes mods when transforming. (Reported by @juh9870, @sertainlysomeone)
- Move indicators for Exploding Kick, Avalanche, Voidwing and Pilebunker now correctly reflect that they pass through breakable environments with their move indicators.
- Claw Parasite is now unable to hit your own projectiles, making it better with more builds.
- Needle Parasite is now twice as fast.
- Acid Parasite now fires 3 acid beams instead of acid chunk projectiles.
- Improved attribution of death and hazard explosions.
- Lethal Sympathy distortion damage is attributed correctly. (Reported by @silentj28)
- Fixed an issue causing effects which reduce max health to cause "on damage" effects to trigger. (Reported by @pezzo)
- Reduced Wasphive hitstop by 75%. (Reported by @juh9870)
- Knifewheels and Pin Totems no longer explode on death, and now use the "building rumble" death effect like Artillery Base.
🖼️ Art
- Geometric enemies (Cube, Diamond, Hedron) no longer leave corpses on death
- Updated the fast heavy bullet shape (no longer resembles a full bullet cartridge)
- Improved the appearance of the inner radius of aim indicators, removing jagged edges.
- Smooth marcia walk animation.
🔊 Audio
- SleepingGrudge Enemy SFX
- New Wall + Door destruction SFX
- New Rusted Scrap + Blade of Rust Weapon SFX
- Musical Sting for Hunter Enemies
- SFX for Dark Eidolon
- Single weapon pickups (not in a chest) no longer make chest sounds when interacted with. (Reported by @.swoopie)
✅ UI
- Fixed the capitalization of the Weak Point status.
- Updated attack descriptions for the Shuriken weapon to reflect that it fires multiple projectiles each turn. (Reported by @octonalxx, @catastrophy427)
- Fixed a typo in the Tumbleweed codex entry. (Reported by @catastrophy427)
- Fixed a typo in one of Urtar and Lillypilly's bounty hunter conversations.
- The Tankbuster Rifle now uses American English spelling in it's flavour text.
- Added new flavour text to the Rocket Pistol weapon, which was previously using the same flavour text as the Pistol.
- Added unique UI pop-up effects for when max health changes.
- Fixed an issue causing the transition out of certain narrative cutscenes to leave the edge of the background art exposed.
- Improved font size and padding on codex buttons for text in foreign languages and scaled UI.
- Added type labels to equipment and status cards.
- Improved irregular chronosphere choice UI styling.
- Fixed a typo in the Meltdowner gadget description. (Reported by @.sylverone)
- Fixed a typo in the Curing distortion description. (Reported by @remostain7776)
- The Eat Young gadget description now reflects the caps to fast and powerful.
- Fixed a formatting issue causing the "equator" text to include the current floor numbers.
- Payload icon is no longer a bunch of bananas because apparently that "didn't make sense".
- Added cooldown counter text to abilities.
- Improved styling of Gadget buttons,
- Fixed Japanese and Chinese using the incorrect font for numbers in certain HUD elements.
- Make interaction UI much smaller.
- Hide all interaction floor indicators.
- Show aim indicator for Slagvest.
- Fixed loading cursor getting stuck on after loading screen.
🤖 Tech
- Support Steam Deck and Big Picture Mode on-screen keyboard.
- Improved the performance of overlapping entities.
- Added some small input filtering windows to prevent input devices rapidly switching back and forth due to small nudges or hardware imprecision issues.
📖 Story
- Discover dangerous Hunters (or perhaps they will discover you).
📚 Changelog history