No Man's Land
The first new survival map since the games launch.
No Man's Land is a small and gritty map with just a single barricade

This single barricade will be responsible for holding back 20% of all of the zombies that spawn on this map, and it is even barbed, instantly killing any zombies that hit it.

Behind the barricade is full of radiation, so you'll want to keep the barricade repaired to keep those irradiated nasties out!
There are a few extra, unique, features on this map that I will let you discover on your own!

Equipment
Equipment can be purchased from wall buys, or from the mystery box, but their supply is limited and restores each wave.
There are 6 basic equipment, and 1 special equipment only available from the mystery box, but I will keep that a surprise!
You can also unlock camo for equipment. Every time an equipment hits a zombie, that will will increase your tag count, and tags are what unlocks camos.
The default keybind to use equipment is G.
Claymore
Laser Triggered
8m directional explosion
Bouncing Betty
Proximity Triggered
4m explosion radius
Flashbang
Detonates on Impact
4m stun radius
Impact Grenade
Detonates on Impact
3m explosion radius
Semtex
Sticks to Target
Detonates after 2.5 seconds
5m explosion radius
Molotov
Smashes on Impact
Continous damage
in 2.5m radius

Between Waves Improvements
Barricade repairs are instant when done between waves.
In the Grounded Archetype, sprint & jump stamina no longer drains between waves.
New Sounds
New "Epic" Church music track
New Purchase sound
New Ammo Purchase sound
New Tome Upgrade sound
New Amulet light on and off sounds
In Other News
Added 10 new Achievements
The Enfield No. 2 is now FREE instead of £10, and the upgrade price has been reduced from £350 to £300!
The Totem in the Colosseum can now spin in either direction.
There is a new 5th plinth in the Colosseum where equipment will spawn.
Increased the amount of Wall Buys in the Backrooms from 2-13 to 3-25.
Fortify now only repairs barricades up to 25 meters from the activating player.
Reduced Temporal cooldown to 1 wave & 60 seconds from 2 waves & 120 seconds.
Changed the default keybind for Invoke from T to F
Changed the default keybind for Light from F to T
The Achievement "Maximum Immersion" now requires the Grounded Archetype, instead of the pre-set.
Hotfixes
v7.0.1
Expanded the tunnel by The Watchtower to include a route for zombies to enter.
Reduced the amount of zombies spawning in the radiation zone from 50% to 20%.
v7.0.2
The Pride Tome now enlarges zombie heads & increases headshot damage by 2x
v7.0.3
Increased Impact Grenade explosion radius from 2.5m to 3m
Increased Semtex explosion radius from 4m to 5m
Added a foxhole to the tunnel near the Watchtower
v7.0.4
You can now use the Mystery Box in Weapon Roulette, but you can only take equipment from it.
Equipment is now 1/5 chance from the Mystery Box, increased from 1/10.
The Funky Bomb is now viewable in the Weapons Menu, allowing you to apply camos and track tags.
v7.0.5
Reduced the price of Flashbang from £5 to £2.50
Increased the capacity of Impact Grenades and Semtex from 3 to 4
Wall Buys now state the Weapon Class
Increased Pride headshot multiplier from 2x to 2.5x
v7.0.6
Increased Flashbang explosion radius from 4m to 5m
In the Colosseum, you can now enter the zombies spawn rooms, though you will take tick damage, similar to radiation.
The "Impassable Barricades" modifier no longer prevents you from entering the Irradiated Room on the Colosseum.
Increased the cooldown of Shifter to 2 seconds.
Decreased the cooldown of Divine to 5 seconds.
Added sound effect when a Zombies head is enlarged with Pride.
v7.0.7
Shifter now kills all zombies between the start and end point of your teleport.
Shifter cooldown is now distance based, 1 second per meter travelled.
v7.0.8
Shifter damage collision is much larger
Shifter kill VFX and sounds have been improved
Shifter cooldown is now 15 seconds + 1 second per meter travelled
Shifter teleport destination is no longer destroyed after teleporting.
Improved The Divine damage collision
Added hitmarker sounds to Equipment & Invocations
v7.0.9
Activating Shifter now cleanses all negative effects
Shifter damage collision has been further enlarged
Shifter now has a damage cap, no longer instantly killing Zombies in the grounded Archetype beyond wave 50
The Divine damage collision has been further enlarged
v7.0.10
The Zephyr now has 3 charges of 5 seconds, instead of a single 15 second use. These can be stacked all at once up to 15 seconds. These 3 charges replenish each wave.
The Zephyr no longer has a 60 second cooldown.
In No Man's Land, added an extra location zombies can enter the trenches near the Weapons Bunker.
v7.0.11
The cooldown on the Radio in No Man's Land has been reduced to 3 waves.
The price of the Radio in No Man's Land has been doubled.
Replaced the "Random Types" zombie modifier with "Cursed", making all Nasty Zombies be Cursed
Cursed Waves
Every 10th wave from Wave 50, there will be a Cursed Wave, where every zombie is cursed
The higher the wave, the higher chance that the cursed zombie will be a special type. This chance is wave number ÷ 10 per type
Added a new Achievement "Curses!" for surviving a wave of Cursed Nasty Zombies
v7.0.12
Added a new floor to the Backrooms
Noclip walls in the Backrooms wobble to give a visual indication that it is not a normal wall
The Baseball Bat and Spade are no longer included in Weapon Roulette
Melee weapons are now included from wave 10
The Enfield No. 2 is only included prior to wave 25




