Multiplayer Beta is open to everyone
The multiplayer beta is now open to all! Every Firehawk owner can now jump into PvP or Co-op straight from the game-mode screen.
- Find Game. One button finds the busiest live server worldwide and drops you in. If nobody is online, a dedicated server spins up in your region on demand.
- Six PvP modes at launch: Free For All, Team Deathmatch, Gun Game, Domination, Bounty Hunter and Death Race. More modes coming.
- AI bots keep matches full. Bots backfill thin lobbies, play every mode including Domination, chase, evade, grab pickups and hunt objectives, and step aside as humans join. Peer-hosted lobbies get a bot toggle.
- Matches keep flowing. When a match ends, the next mode and map are picked automatically and start 30 seconds later. The lobby leader can override the pick at any time.
- New lobby. A rebuilt multiplayer lobby with a 3D drone stage, match card, roster and a two-state loadout deck.
- Play Nights. Scheduled community sessions show up as a banner in the game with a countdown. Servers are pre-warmed before each one.
Co-op Survival: the full single-player survival mode, now for up to four players
Fight the survival waves together in a peer-hosted session. Invite friends through Steam or use Find Game to join an open squad.
- Every enemy from single-player is included.
- Shop, upgrades and perks. The full survival shop with repairs, weapon upgrades with stat panels, and perk pickups all work in co-op. Cash is 80% shared across the squad with a 20% bonus to whoever lands the kill.
- Difficulty selection and scaling. Pick a difficulty in the lobby. Enemy count, health and boss damage scale with how many players are in, later waves spawn multiple larger bases, and boss abilities target multiple players.
- Drop in mid-game. Join during wave 1, a shop round or upgrade time and you start immediately with a random weapon. Join mid-wave and you spawn in once the wave ends.
- Gadgets in co-op. All single-player gadgets are ported with their single-player stats. A few that don't fit co-op are excluded.
- Spectating, squad UI and kill feed. Watch teammates first-person when you're down, see who's shopping and who's ready, and follow an NPC kill feed with per-enemy names and cash.
- Choose your drone. Pick between drone types in the co-op lobby, with full stat display.
Three flight weight classes: Light, Medium and Heavy
Every drone now flies on one of three tuned flight configs instead of a single shared model.
- Light is the racer: lowest mass, snappiest response, highest top speed.
- Medium is the all-rounder.
- Heavy is the tank: high mass, maximum stability, still fast.
- In single-player every drone in the hangar is pre-assigned a class that suits it. In multiplayer you choose the class yourself.
- Rates. Your rates are one personal setting shared across all three classes and survive respawns and matches. The rates screen has a new Rate Type selector (Betaflight or Actual Rates in deg/s).
- Gamepad. General gamepad and arcade mode fixes.
New drone models
- New models and icons for the drone roster.
Big performance pass
- Load times roughly halved.
- Texture streaming and compression enabled and set correctly across the project.
- Smarter LOD with wide FOV. Level of detail now compensates for your field of view, so high-FOV flying no longer pops detail out early.
- New default quality presets, VSync and shadow setting fixes, fog removed from the Medium tier, and long-term framerate fixes for extended sessions.
Full changelog
Multiplayer (PvP)
- Global Find Game flow with live server list and on-demand dedicated servers per region.
- Session browser polish, game-mode select with images, PvP and Co-op icons.
- Redesigned lobby: match card, roster, loadout deck, drone stage, gamepad navigation, lobby lighting and post-processing.
- Post-match auto-rotation to a random mode and map after 30 s. Domination and Death Race are skipped when fewer than four humans are present. Death Race never runs bots.
- Bots: full game-mode brains, Chase and Evade improvements, Domination support, bot toggle for peer-hosted servers, bots excluded from survival.
- Kill assists added to PvP.
- Player nameplates over targets, name shown on lock, unique per-player identity colours, player icons tinted to match.
- Scoreboard fixes, scoreboard keybind, match countdown.
- Charge weapons (Railgun, Ion Caster Bow) reworked: charging is free, energy is paid on fire, and bots can now use them.
- Fixed Gun Game on dedicated servers.
- Fixed players being able to shoot each other when joining mid-session.
- Fixed weapon sway and drone colour replication.
- Fixed axis being zeroed on packet loss.
- Fixed spawn points on all maps and corrected the Cargo Row play bounds.
- Drone wrecks now fall from the sky when other players die.
- Steam invite fixes.
- Analytics toggle in settings (off means nothing is sent).
Co-op Survival
- Peer-hosted co-op sessions with a four-player cap, kept separate from PvP in matchmaking.
- Steam Rich Presence: Join Game and invites through the Steam overlay.
- Full enemy roster ported (see above). Turret tiering system for pooling.
- Shop, repairs, weapon upgrades with stat panels, perk pickups, cash sharing.
- Difficulty selection with new lobby UI, boss scaling, spin-speed scaling, indoor and underground wave spawning, larger and multiple bases in later waves, improved ramping at later escalations.
- Mid-game joining rules; the 10-second locked intro is replaced by a 30 s upgrade pick, with a random weapon for anyone who doesn't choose.
- Respawning after death gives half base drone health and no upgrade.
- Squad UI with kills and scores, shopping-phase tracking, boss health bars, improved dead and spectator UI, death vignette, wave markers that track bosses.
- NPC kill feed with per-enemy cash and points. Correct player always credited for damage and kills.
- Assist tracking and damage points.
- Gadgets ported with single-player stats, gadget cooldown UI fixes, blocklist for gadgets that don't fit co-op.
- Homing missile gadget fixed: fires with fewer than four targets, missiles now reliably hit.
- Impulse boost gadget now goes on cooldown.
- Lock-on never targets bubble shields, and bubble shields block lasers, explosives and lock-on.
- Fixed bubble shields being shot through from inside and delayed bubble deaths.
- Flak cannon fixed in multiplayer.
- Shield tanks destroyed correctly; Quad Mech shields temporarily disable.
- Hack from Hacker Drone and Reaper is now identical across drone types, controllers and framerates.
- Enemy and player wreck speeds match between host and clients; wrecks explode correctly on hitting the ground; floating heli and drone wrecks fixed.
- Co-op maps display as co-op maps rather than deathmatch maps.
- Co-op button and co-op in builds fixed.
Enemies and bosses
- Turret targeting overhaul: turrets and bosses switch between players more evenly.
- Attack troopers now circle the enemy base and do gun runs; attack heli polish.
- Swarm Queen brought to parity with single-player: all pattern attacks, multi-player targeting, static electricity visuals.
- Quad Mech and Mini Quad Mech fixes to animations, weapons, HP bar and Pebble shield.
- Hacker Drone mini-boss improvements; SAM turret, heavy soldier and sniper visuals.
- Magnetic beam, laser beam and bubble shield turret attacks fixed and rebalanced.
- Heavy laser truck: charging particles fixed, damage applies consistently.
- Vehicle enemies lose accuracy when you dodge.
- Boss abilities disable on boss death; more boss balancing and early-wave balancing.
- Wreck and death animations improved across aircraft, vehicles, turrets and multi-part vehicles; smoke on downed aircraft; aircraft keep momentum and crash-land.
- Laser and sniper projectiles recoloured with line renderers.
- Explosions no longer vanish on aircraft; advanced flak and energy beam turrets now visible.
Flight, drones and controls
- Light, Medium and Heavy flight configs with per-drone class assignment and player choice in multiplayer.
- Flight Speed Index stat.
- Rates unified into one global personal profile; Betaflight and Actual Rates entry modes; rates screen fits the settings panel with a footnote; personal rates now apply in multiplayer.
- Wobble roll lift fix, camera movement calibration fix, flight-mode fixes.
- Low-altitude energy boost added; height blocker moved from multiplayer into single-player.
- Weight class set correctly on all drone assets.
- Gamepad FPV-style mapping, mouse-on-gamepad support, mouse speed increased.
- Realistic auto-fire on by default for console layouts.
- Spatial audio on weapons.
Single-player
- New play-bounds system replaces the altitude jam and out-of-bounds death: fly outside the box and escalating homing missiles chase you back in.
- Angle and FOV settings no longer reset on level reload.
- Loading screen fixes, swarm drone loading fix.
- Weapon select icons fixed in survival choice screens.
- Lit minigun shader updated.
Visuals and UI
- Hit effects moved to the edges of the camera so they don't block your view; energy beam hit visuals improved.
- Start menu updates, new multiplayer menu look, menu fixes, button fixes, start button, icons without text.
- Difficulty selection lobby UI, weapon selection and upgrade screens no longer overlap or sit off-centre.
- Better stat display in multiplayer lobbies; changing your drone now actually changes stats in PvP and Co-op.
- Gamemode icons and images.
Localization
- Every new screen since July is translated into 30 languages.
- Fixed square characters in Chinese, Japanese, Korean, Ukrainian, Russian, Bulgarian and Vietnamese with new fallback fonts.
- Fixed pause, settings, lobby and game-mode buttons showing English in other languages.
Servers and backend
- Dedicated servers report presence every 30 s; crashed servers age out of the list automatically.
- Servers accept bot targets from the spawn service.
- Play Nights schedule, pre-warm cron and Discord reminders run from Cloudflare.
- Anonymous gameplay analytics (opt-out in settings) record which modes and input methods are played and how far survival runs get.