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Patch Notes - Weekly Update 0.4.5.0

Fellowship · Community Announcements · September 16, 2026

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A Note on This Patch

This patch we’re introducing some Quality of Life changes, bugfixes and buffs. For balance changes, the intention going forward is to keep looking at the Hero feedback threads we have set up in the ‘Dev Discussion’ area of Discord, and see what we can implement over time while working on 1.0.

We are looking at changes to abilities, talents, and legendaries regarding the feedback of heroes and will also open up for more discussion regarding talents and legendaries in the current threads, to see what we can change to make the existing ones more interesting.

While there is a lot we would like to do, our focus is split between upkeep and new work, so we are likely to act on the feedback that best aligns with our goals for 1.0

For the Quality of Life changes, we’ve talked with the community regarding what triggers a lot of abandoned games and have made the decision to drop the downgrading of loot for dungeons that go over time. Going overtime already limits progression and we don’t want to continue double-punishing players and encouraging more players to quit. Our hope is that we have more players finishing the dungeon they are overtimed on as the loot provides a ‘silver-lining’.

We’ve also implemented a buyback on scrapped items. The last 20 items scrapped will be stored for up to 12 hours. We’ve left in the confirm dialog for now, but it’s positively received, we will remove that additional scrapping step in our next update.

HEROES

Meiko

Mara

Vigour

Aeona

Gunde

Ardeos

Tariq

Sylvie

Rising Spirit

Gem Power

UI

Community

Loot/Items

DUNGEONS

Auto Targeting Enemies in Combat  

We have added Auto Targeting to offensive abilities. If players are in combat with enemies but have no target, offensive abilities will now automatically select a target that players are in combat with and start casting the ability.

This function already existed on melee heroes and has been added to all ranged heroes as well. Spells that are not included in this system are \[Interrupt], \[Crowd Control] abilities, \[Mouseover targeting] offensive abilities (such as Ardeos’s \[Fire Ball]), or abilities that can either damage an enemy or heal a friendly player (such as Aeonas’s \[Temporal Barrage]).

This setting is optional and can be toggled in ‘Settings’ > ‘Gameplay’ > ‘Auto-Target Attacking Enemies’.

Ruins of Regath 

General

  

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