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8.0.101 Update Notes

The Spike Cross · Community Announcements · September 16, 2026

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8.0.101 Update Notes

Hello, this is The Spike Cross team.

With the start of Season 3: Elite Stage, new content and major improvements have been added.

Here are the details of the 8.0.101 update.

\[Update Schedule]

The update is scheduled to be released on September 16, 2026 (Wednesday) on all platforms.

※ The update schedule may change depending on the review process. The time when the update becomes available may also be different for each player depending on the app store.

\[New Content]

1. Season 3: Elite Stage Begins

Season 3: Elite Stage is here!

For more details, please check:

https://www.reddit.com/r/thespikegame/comments/1wgakf0/season_3_elite_stage_update/).

2. New Rewards Added to Early Chapters

A "Beginner Player Recruitment Ticket" has been added to the rewards for the early chapters.

Players who have already cleared these chapters will receive the reward through their mailbox.

3. Spike Power Changes & Spike Critical System Added

The spike power system has been changed to reduce the difference in spike power and make it easier to see when a powerful attack occurs.

Previously, spike power was randomly set between 95% and 125%. After the update, normal spike power will be between 100% and 103%.

When you successfully spike with perfect timing, there is a 32% chance to trigger a Spike Critical, increasing spike power by 24%.

Category

Before

After

Normal spike power

95%–125%

100%–103% (32% chance to increase power by 24%)

Minimum power

95%

100%

Maximum power

125%

127% (with a Spike Critical)

Expected average power

109.17%

109.18%

This change reduces the random power difference from the previous system. Normal attacks now have more consistent power, while Critical Spike can be clearly identified through special visual and sound effects.

4. New Match Rule: "Elite Rules"

Elite Rules will be applied to Chapter 13 and Elite Stage matches. You can also select this rule in Practice Matches.

Defense

The amount of Mentality damage taken will vary depending on the timing of receives and slides. You can use the Receive button to tell your AI teammates when to defend.

Timing

Mentality Damage Reduction for Normal Attacks

PERFECT

100%

GREAT

80%

GOOD

40%

BAD

30%

MISS

0%

Personal Stamina & Mentality

Jump Float Serve & Critical

Unlike normal attacks, a Jump Float Serve deals damage based on the defending player's maximum Mentality.

Timing

Mentality Damage When Receiving

PERFECT

0%

GREAT

30% of Max Mentality

GOOD

35% of Max Mentality

BAD

50% of Max Mentality

MISS

45% of Max Mentality

When defending with a Slide, the damage above is reduced by 50%.

For attacks over 120 km/h, there is a base 5% chance to trigger a Receive Critical, which increases Mentality and Stamina damage by 1.5x. This chance may vary depending on related Traits.

※ Receive Criticals are calculated separately from Spike Power Criticals. They do not apply to PERFECT defenses, the fixed Mentality damage from Jump Float Serves, or balls that bounce back after hitting an opponent's block.

Direct Attacks & Defensive Positioning

\[Changes & Improvements]

1. Blocking Animation & AI Improvements

Blocking animations have been improved to match the actual blocking timing.

The timing has been adjusted to stay as close as possible to the previous version. However, blocking timing may feel different depending on the player's jump height.

This change also improves the timing accuracy of Solid Blocking.

Blocking AI decision-making and reactions have been improved.

These improvements also apply to our team's AI players.

2. Match Screen & Controls Improvements

3. Player Recruitment Screen Changes

The Player Recruitment screen has been updated.

4. Sound Effect Adjustments

Sound effect volume has been adjusted to fix an issue where some sound effects could play with distorted audio on Android and iOS devices.

Player · Trait

Elite Rules-Exclusive Effect

Ayeon · Chemical Reaction

Reduces the personal Stamina of the player who receives the ball.

Viola · Cure Set

Restores Stamina to the allied player with the lowest personal Stamina.

Jaehyun · Determination

Activates when his personal Stamina or Mentality is 30% or lower.

Sohee · Stable Set

Restores Stamina to the allied player with the lowest personal Stamina.

Mike · Tire

Restores his own stamina

Ellio · Hybrid Floater Serve

Reduces the personal Stamina of the player who receives the ball.

Sif · Gladius Wall

Restores Stamina to the allied player with the lowest personal Stamina.

Muyeong · Stable Play

Restores Stamina to the allied player with the lowest personal Stamina.

Isabel · Blessing

Restores her own Stamina.

Saya · Fish Bun

Restores Stamina to the allied player with the lowest personal Stamina.

6. New Trait Added for Jaehyun and Yongsup.

A new Trait , "Steel Mentality," has been added to Jaehyun and Yongsup.

Trait

Effect

Steel Mentality

When a Lv. 1 Debuff is applied, it is

immediately removed if this player's Defense is 10 higher than that of the Opponent Player who applied the Debuff.

7. Debuff Level System

A Debuff Level system has been added to some traits that apply harmful effects to opponents.

Player · Trait

Debuff Level

Yamadera · Lock

Level 1

Hongshi · Tiger Claw

Level 1

Hari · Death Bloom

Level scales with the number of marks

\[Bug Fixes]

Matches and Traits

UI and Text

Stability

\[Please Note]

We look forward to your continued support for Season 3: Elite Stage and this update.

Thank you.

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