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Engine Room Dev Update 0.3.1

EverRail · Community Announcements · September 15, 2026

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Hello Everyone!

Welcome to this week’s Engine Room Dev Update, where we’ll be going over out 0.3.1 patch! This patch is primarily a stability and polish patch but we’ve also rebalanced some things, including train derailment, which will now be more punishing. There are also new custom settings when starting a new game, fixes for a whole load of multiplayer crashes and desyncs, fixes for some save/load issues and we’ve made improvements to the audio including stopping audio from playing across the whole train and updates some UI icons.

As always, the demo is being updated alongside the full game, so if you’re keeping an eye on EverRail and you haven’t tried it out yet, feel free to download the demo (do let us know what you think if you do!)

We’re still at the start of our Early Access journey, and there’s a whole exomoon of content we plan on adding to the game over time! If you want to follow along with our plans, we keep our Trello updated with our plans, and you can check them out here: https://trello.com/b/0MIQ3LJ6/everrail-development-roadmap

Without further ado, here’s this week’s Patch Notes:

Notes:

Improved: Audio

Improved: Interface & Presentation

Improved: Performance

Changed: Balancing and Crafting

Bugfixes

As always, patches like this are only possible because of all the feedback and bug reports we receive from you in the community! Please keep sending us all your thoughts and any issues you might come across, either on Steam in our discussion threads, on Discord in our dedicated feedback and bug report channels, or in game using the F2 bug report tool! We’ll be back next week with another patch, until then…

Be Amazing Everyone!

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