\[Important]
1. \[Advanced Difficulty] Unlocked
Advanced Difficulty is mainly for hardcore players who want a greater challenge. It adds no extra content; choose carefully.
It can be selected when creating a save; clearing it rewards a new Transmog.
Monsters are stronger, and special Restrict effects apply.
2. Divine Tower \[Change Floor]
After entering Endless Mode, you can spend \[Gazing Eye] to change floors.
Lowering the floor does not reduce permanent resource bonuses.
Rechallenging floors you have already cleared costs double \[Resonance Crystal].
3. New Consumable \[Soulcleansing Tear]
After entering Endless Mode, each floor always drops one \[Soulcleansing Tear].
\[Soulcleansing Tear] removes all Corrupt effects from equipment.
Endless floors already cleared will be compensated with the matching number of \[Soulcleansing Tear] after the update.
4. \[Corrupt] Reworked
The previous Corrupt system could not support removing Corrupt, so it has been reworked.
Corrupt no longer grants a wide mix of effects; it now always adds a random Corrupt Affix.
Corrupt Affixes have only three levels: 1/3/5, and their strength is not affected by Equipment Grade.
Equipment Corrupted before the update still keeps its effects; use \[Soulcleansing Tear] to remove Corrupt.
\[Improvements]
Market auto configuration now filters by Equipment Grade.
Codex Unique equipment categories are now by class.
Warehouse Vault Unique equipment categories are now by class.
\[Balance]
Late-chapter exploration progress is slightly increased.
Rare Affixes no longer roll Health on Kill.
Rare Affixes no longer roll Mana on Kill.
\[Fixes]
Fixed incorrect skill tags on the Hunter skill \[Raptor Strike].
