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0.5.2 Patch Notes - Combat balances

Swarmdustry · Community Announcements · September 13, 2026

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0.5.2 patch notes:

* Fixed the Swarm sometimes attacking itself.

* Resource clusters on the map now show total amount of resources.

* Worker bays now distribute workers to the workstation with the lowest amount of workers so that workers are distributed more evenly instead of stacking up one workstation at a time.

* Dragging on the map with the mouse and WASD should now feel smoother at all zoom levels.

* Bloodroses have been enhanced with higher range and a bigger buffer for bloodflies.

* Piercing and striker bloodflies are more energy resistant.

* Colossal blasters have reduced damage.

* When bloodflies kill all targets in their target area they will now immediately return to their workstation instead of chilling at their last target's location for a few seconds. This is to

avoid getting obliterated by blasters outside their range.

* Acid pod tech now requires red DNA instead of green.

* Bloodrose tech now required green DNA instead of yellow.

* Optimized the creep propagation system.

* Fixed feastlings sometimes spawning behind walls when blobbers shoot at enemies right outside the walls.

* Fixed pathfinding lag caused by units behind obstacles who can't reach their targets.

* Arcs drawn between ghost spires are now yellow to better help indicate that the spire is a ghost and not actually part of the network yet.

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