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Major Update: New Difficulties, Score League, Hearts, and the Enhanced Pass

TASMON: Taskbar Monsters · Community Announcements · September 13, 2026

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Scheduled to go live on September 13 at 6:00 AM PDT.

Tier II - from "Normal II" through "Torment II"


Four new difficulties open beyond Oblivion I.
Equipment level bands extend to match the gear that drops in Torment II, and the item fusion cap opens to the same point.
You still need to clear 10-10 before the next difficulty opens. That rule is unchanged in Tier II.

Stat ceilings are raised while you are at Tier II or beyond.
Critical rate, critical damage, attack speed, cooldown reduction and the various skill power stats can all be pushed further than in Tier I.
Caps in the main game (through Torment I) are unchanged.

Drops move up a grade as well.


Score League


A new weekly competition scored on points. You reach it from Missions; opening the Score League tab asks you to choose a name first (you can change it later).

Rewards come in four tiers: Top, High, Mid and Entry.
Free and bonus rewards have separate claim slots, so taking one first does not make the other disappear.
Season characters, available only through the Score League, are among the rewards.
The roster changes every season (two months). Season 1 is "Drowsy Realm", with ten characters.

The Heart system


Turn a monster raised to Awakening 6 into a Heart, and pass it on to another monster.
Two things carry over: its rarity and one skill.



Example
You raise a Century monster to Awakening 6, pick one of the skills it knows, and turn it into a Heart.
Use that Heart on a Legend monster, and that monster becomes Century and learns the skill you picked.
Its species and appearance do not change, so you can take the monster you like to the front line as it is.



Enhanced Pass


For 30 days from the moment you buy it, these five stay in effect. The 30 days are counted per buyer, so it is always a full 30 days whenever you buy.



There is no reward track.
The league extras appear on their own "extra reward" line, so you can see at a glance what is the base amount and what was added.

33 new Tasmon


New companions join, weighted toward Immortal through Century.
Each has its own dedicated passive. The new ones hatch from eggs found in Normal II and beyond.

Species passives


Tasmon now have a passive unique to their species. It is shown on the character status screen.

Automatic bulk crafting


The DLC's bulk crafting gains an automatic mode. It picks up gear from storage by your filters and crafts it in bulk while you are away.






⚔ Balance




🎟 Battle Pass


The hero was cleared in a single day yet again, so a reward has been added at tier 32 (both free and bonus tracks).

🪄 Quality of life




🌏 Display


Typefaces are now consistent outside Japanese as well, Chinese in particular. A single sentence will no longer mix fonts.

🐛 Fixes







Stat ceilings (Tier II and beyond)


While you are at Tier II or beyond, the ceilings below take over. Caps through Torment I are unchanged.



Mitigation caps (cover, defence, elemental defence) are the one thing we have not lifted. Removing them would let incoming damage reach zero, which makes a monster impossible to defeat no matter the numbers.
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