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RNG and other fixes :) (1.0.51)

Atomcraft · Community Announcements · September 12, 2026

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This build adds a number of bugfixes. The biggest one is that random number generation (RNG) is revamped to prevent inconsistencies that were present before. RNG volumes are now generated in a way to give guarantees that they will visit the entire value range for any given position, and some other fixes with how the RNG functions were being called fix an issue where the call would only get a subset of the volume (which interfered with the guarantees).

All this means that the cooling pixels generating noble gases should work equally at all world positions, and this should also fix the issue where at some positions pixels of burning materials wouldn't completely combust.

Other things in this update:

I'm currently planning out the scope of biochem, as well as figuring out what will be in the big Slime update, so look forward for more about those coming soon! Thanks to everyone in the Discord community for the great bug reporting! Join the Community today!

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and if you haven't already please leave me a Steam review, it really helps me a lot!

-Triplejump

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