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New Co-op Missions, Revamped AI, Skirmish Updates, Refreshed Economy, & More!

ZeroSpace · Community Announcements · September 12, 2026

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Hello Commanders! We know you’ve been waiting for a juicy update, so let’s get to the report! Today’s patch includes a good amount of content: 2 new co-op missions, an additional difficulty tier, and a new mutator system for Galactic War called threat level. There are 2 new maps for versus/skirmish, broad improvements to the AI across all modes, lobby updates that allow more flexibility (1v3, 2v2v2, etc), and large updates to the mercenaries and economies in Versus, Skirmish, and Survival.

We’re moving the new Galactic War commander and the new units to our next major update. The extra time will go toward further refinement as we bring these additions together in an even bigger way for the Steam Autumn Festival in early October, which we’ve been invited to join. We’ll share more in our upcoming trailer.

Additionally, we’ll share our thoughts regarding Galactic War Seasons. One thing to mention now is that we don’t intend to have any long off-seasons like the current one in the future.

General

Galactic War

Galactic War Mission: Shadowtide

An Endari tide rampages, clamoring for a Flux Core that will allow them to pierce the veil between worlds. Assist Private Gallagher in retrieving the Flux Core before the Endari permanents plunge the planet into their extradimensional hellscape.

Galactic War Mission: Heart of Conflict

Hostile forces have invaded the Koru Gardens that the Cha'Kru Kingdom use to spawn their crustacean allies. Drive them back before they are able to harvest the Koru Hearts.

New Threat Level

A new way to engage with mutators is here! The threat system allows you to enable mutators for every match, not just on specific planets. You can pick from 3 different levels of difficulty, and you can see what mutators you will get before you jump into the game.

We were unhappy with the current state of the mutators and how they interacted with the galactic war map. We felt like they weren’t used enough, and the combinations of mutators were static. This new system is a way to give the mutators a larger role in galactic war and allow for combinations that weren't available before.

Galactic War Mission New Nightmare Difficulty

Galactic War Commander: Aster

Currently there are no balance changes for Aster as he is undergoing a rework.

Galactic War Commander: Galavax

We adjusted these values to bring this strategy to a similar power level as alternatives. This change encourages getting a few upgrades early on, but stopping at some point to invest the flux into units, while still allowing the playstyle to exist for anyone who enjoys it.

Galactic War Commander: Vynthra

Vynthra has a rework planned, these changes are intended as a temporary fix while we work towards bigger changes for the commander.

We want the Keeper to be a viable early game tank, especially if infused to make more use out of the armor.

The ability is a core part of the unit's kit, but its effectiveness was limited. These changes are meant to make eruption the primary reason to build Harbingers.

Stingers didn’t fulfill their swarm role in Co-op, so these changes should help give Stingers a use case both early on and later in the game.

Galactic War General

This was an unfortunate bug that gave way more mastery per planet than it should have, meaning that things scaled out of control in unintended ways. We are going to be listening closely to player feedback on masteries now that this bug is fixed, and changing them based on their strength for their intended values.

Campaign

General

Touchdown/Strider

Grey Horizons

Liability Waiver

Male scientists are currently disabled while we fix a bug with their randomization

Ship

Sound

Versus/Skirmish/Survival

Hello from the Versus team! This patch should introduce some fun new elements to play around with, focusing primarily around broad economy changes and mercenaries!

Economic changes:

We are changing the amount of hexite gold bases (Main OT) generate, giving us a new lever to adjust the economic flow in the early stages of the match. The goal this time around is to increase the relative value of early game expansions by reducing the gap between the main OT and subsequent ones, allowing expanding players to accrue a more significant hexite advantage over time relative to players staying on one base for extended periods.

We have also made significant changes to the Flux economy by reducing the harvester cap from enough to fully populate 5 Flux nodes to enough for 4, and introducing a ‘Mine-out’ mechanic similar to the one on Hexite pits. The total number of Flux nodes per map will remain the same, which means there are now more nodes on the map than can be actively populated. 

We felt that 5 Flux nodes early and mid-game were getting close to over-kill in most circumstances, and lategame as the Hexite begins to mine-out and players have purchased their upgrades Flux became the more common ‘excess’ resource, pushing players to look for Flux dumps and making the ‘rarer’ resource feel too plentiful and collapsing potentially interesting choices.

Mercenary unit re-slotting and talent redesigns:

Over time, we added new Mercenaries to be unlocked via talents. At this stage, we have enough new units to give all Mercenary factions a 5-unit roster. In order to do this, some of the stronger units received redesigns to be slotted and be made available to players in more games. To go along with this we redesigned many of the talents that previously awarded these units to compensate for no longer granting those units.

Skirmish New Maps: Hillside (6 Players) & Iron Shield (6 Players)

These are co-op maps re-tuned for Skirmish. They can be played with up to 6 players. Let us know if you think any more tweaks are warranted to make them better suited for Skirmish/Versus gameplay

Skirmish Swap Teams

Use the new maps to play a 2v2v2, or show your friends you really are good enough to 1v3 them

Economy

Legion

Xol

Arandi

Endari

Free Corsairs

Marran

Valkaru

Misc/Bug Fixes

Misc Smaller Changes

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