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Patch 1.0.2

Halloween: The Game · Community Announcements · September 11, 2026

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Since our Early Access launch, our team has been working hard to quickly address reported bugs, improve performance, evaluate game feedback, and refine the overall experience for players. We’ve already implemented various server-side adjustments, one hotfix, and our Day One Patch. With the release of 1.0.2, we are excited to deliver our second hotfix. 

Today’s update tackles a wide range of issues affecting game performance and stability, player interactions, challenges, achievements, and Prestige, alongside numerous bug fixes and carefully considered balance adjustments. Thanks so much to everyone who’s jumped in and joined us in Haddonfield so far. We greatly appreciate all the feedback and remain committed to enriching the distinct horror sandbox of Halloween: The Game.

Crashes, Stability, and Interactions

Crashes and Stability

Patch 1.0.2 introduces numerous crash fixes and stability improvements across all platforms. We are collecting community feedback and investigating further optimization opportunities.

Xbox Series S

Our team is aware of performance and stability issues disproportionately impacting Xbox Series S players. We are actively working to improve visual fidelity, overall performance, and memory-related crashes. Players can expect additional focused fixes and improvements with an upcoming patch.

Interactions

We've made several fixes to issues that were impacting player interactions and interaction prompts disappearing. This is an ongoing process, and we will be continuously investigating issues of this nature. We appreciate any and all feedback related to player interactions

Challenges, Prestige, and Achievements

We understand the frustrations players have experienced when it comes to specific challenges, achievements, and our Prestige system not functioning as intended. Our team actively investigated many of the biggest pain points our community was facing and worked to quickly address many of them with 1.0.2. The fixes introduced today make obtaining singleplayer challenges far more consistent, though we’ve identified additional ways to improve in-game messaging and the overall player experience, which we aim to address in future updates. 

Various progression blockers for Passive and Progressive Challenges have also been corrected, alongside a fix for the issue preventing players from properly engaging with our Prestige Challenges. Thanks for all your patience and understanding. We’ll continue monitoring any other potential problems with challenges.

Challenges

Story Mode Challenges

Achievements/Trophies

Fixed several issues that were causing the following achievements/trophies to not track properly

Prestige

UPDATE 9/11 5:15 PM PST After today's patch, there was a brief period when Weapon Prestige Challenges weren't populating as intended, including challenge criteria without text. This issue should be resolved across all Prestige Challenges. Please restart the game for these changes to take effect. We are aware certain challenges contain unclear objectives. While these challenges are still completable, we understand it's currently difficult to identify the proper completion criteria.

We are constantly working to improve the user experience. Please continue to send us any feedback regarding challenges.

Balance Changes

Our team has been incredibly excited to have more opportunities to hop online and play matches with the community following our official launch on Tuesday. It’s been rewarding watching players craft their own Perk Decks, construct their distinct Michael loadouts, and discover the layered systems of Halloween: The Game. For this patch, we wanted to make a few focused balance adjustments.

We’re continuing to carefully monitor gameplay balance between Michael and Civilians to ensure matches feel tense and satisfying for both sides. We are gathering community feedback, playtesting changes, and factoring in match data to make the best decisions focused on ironing out additional instances of imbalance. We greatly appreciate the passionate exploration and discovery that’s helping us further identify and address the most problematic encounters. Keep it coming!

Bloodthirst Early Game

Bloodthirst Tiers enable Michael to bolster his damage resistance, grab strength, melee damage, ability cooldowns, Shape Jump speed, and more to drastically increase his capabilities. We’ve made the following change to improve Michael’s early game effectiveness:

Lethal Pitch Perk 

The Lethal Pitch Perk was showing itself to be far too effective in its upper tiers. We’ll be carefully watching this perk and many others to identify further balance opportunities.

Pocket Knives

With Pocket Knives being equippable as a Starting Item for Civilians, we’ve made the decision to reduce the total number of Pocket Knives and Icepicks available on each map. We want these items to feel valuable to players and provide rare opportunities for clutch moments of survival. We’ll continue monitoring the quantity and placement of these items as well. 

General

Civilians

Killer

Maps

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