Here's when the mode is open each day, what you get for playing, and how to make the most of it.
When to play
20v20 is open across all three days of the Big Rumble Weekend:
| Day | Date | Window (UTC) |
|---|---|---|
| Friday | September 11 | 12:00-22:00 UTC |
| Saturday | September 12 | 12:00-22:00 UTC |
| Sunday | September 13 | 12:00-22:00 UTC |
How to jump in

Choose 20v20 from the game mode selector.
Five battles, a booster pack

Play five battles in 20v20 this weekend and you'll get a pack of boosters: an Agent XP Booster (+50% for 10 battles), a Vehicle XP Booster (+50% for 10 battles), and a Tech Booster (+25% for 10 battles).
It's a one-time reward for the weekend, and all five battles count toward it, in any mix across Friday, Saturday, and Sunday.
Remmy's take
20v20 turns base control into a map-wide balancing act. With this many tanks in play, no single push covers the whole map. Winning teams decide early which bases they're actually fighting for and which they're willing to trade away, instead of drifting toward whichever fight looks loudest. Losing a base isn't the end of the world if your point rate is still ahead once everything's added up, so track the running score, which tells you more than the base colors alone. Respawn choice matters too: piling into a base your team already has 10 tanks on wastes time and momentum that could've closed a gap somewhere else.
Roles carry more weight at this scale:
- Assault vehicles earn their keep by clearing a base and pushing to the next one, leaving already-won ground for the team to move in behind and hold.
- Defenders do best working a pair of nearby bases rather than anchoring one spot, so they're already close when trouble shows up instead of racing across the map to catch it.
- Marksmen should look for a single sightline that ideally threatens two bases at once, since covering ground beats owning one base nobody's using.
And when a Competition Event or Bombing Event fires, treat it as your chance to swing the whole match, and commit to it fully.
Tell us how 20v20 feels
20v20 is still in testing, and the feedback you've sent us so far has been genuinely useful. Thank you for taking the time.
One thing we've heard clearly: some of you feel matches wrap up faster than you'd expect. With 40 tanks in a single battle, role points and overall points build up more quickly than in other modes, so a round can reach its end sooner than you're used to.
We're still shaping 20v20, and changes to a mode this new are worth getting right rather than rushing. Your feedback is a big part of what guides that, so keep it coming and help decide what 20v20 becomes.
20v20 is open Friday through Sunday. Play your five battles for the booster pack, then tell us how the mode feels. The more we hear, the better 20v20 gets.
Leave feedback on Discord