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RIFTSTORM 0.6.3 - Here comes the boom!

RIFTSTORM · Community Announcements · September 10, 2026

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Changelog 0.6.3

Hey everyone,

We've got three new weapons and a Launcher rework to push today.

Our Launchers have been underused for a while, and the feedback has been pretty consistent that they just weren’t pulling their weight. After digging into it, the problem wasn’t only raw numbers — their explosions also weren’t scaling properly with weapon damage bonuses and buffs, which meant they fell off harder than intended later in the game.

Launcher Rebalance

Launcher explosions have been reworked so they now scale properly with weapon damage effects and buffs, including bonuses from things like Lythograms.

Previously, the projectile itself could benefit from these effects, but the explosion often did not. That made Launchers scale poorly into higher Threat levels.

We’ve also increased Launcher damage overall and leaned harder into what we want their identity to be:

Very strong explosive damage against unshielded targets, but weaker when compared directly against the correct Elemental damage type.

On average:

The goal is not to make Launchers the answer to everything, but to make the trade-off actually worth considering.

Weapons Affected

Additional Reload Synergies

We’ve expanded some of the systems that can trigger On Reload effects.

This opens up some new interactions with weapons and effects that care about reload events.

New Weapons

C.L.A.M.P. R2 — Rosetta Labs / Assault Rifle / Legendary, Rook

A heavily improved version of the C.L.A.M.P. with better overall stats and a new unique mechanic: whenever the weapon reloads, it spawns a weaker Protocol Bolt that bounces between enemies and applies Stagger. With Combat Momentum now counting as a reload, Rook can trigger the effect through careful skill timing, while other Weavers can benefit if you find ways to force reloads more frequently. And yes, there may already be a Lythogram or Weapon Scar that helps with that ːsteamhappyː.

LA F4-H — Hardpoint / Launcher

A semi-automatic Launcher that fires a six-round burst of explosive projectiles, capable of putting out very high AoE damage in a short window if you can keep the full burst on target.

SM B2-HP — Hardpoint / SMG

A reliable, easy-to-use SMG with a large magazine and low spread, trading some raw firepower for sustained, controllable rapid-fire hits.

Visual Tweaks

Bug Fixes

Known Issues


Let us know how the new Launcher balance feels while we continue to tweak the weapon balance.

As always, keep telling us when something feels too weak, too strong, or just weird. That usually gives us a pretty good place to start digging.

— The RIFTSTORM team

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