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《Worship Demon》Demo V0.9.2 Update

Worship Demon · Community Announcements · September 10, 2026

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New Features

--Enemy HP now scales with fight duration (applies throughout Normal and Endless modes)

--Added spotlight and character outer-glow presentation when casting a Secret Art

--Added Skill VFX Opacity settings, with separate controls for player and enemy effects

--Weapon life steal now settles on an interval; Regen gains now include a soft cap

--Reworked Boss Nether Union combat AI: distance-based skill selection, clearer chase claw and blink behavior

--Dual-Boss battles now share a single merged HP bar (uses the stricter result among time, HP, and time×HP)

--Elites and Bosses are no longer affected by knockback

--Improved encounter trigger rules and same-tile re-entry handling, and clarified timed / permanent effect descriptions

Bug Fixes

--After entering Lock / Remove in skill choice, you can cancel with Esc without consuming a use

--Fixed abnormal projectile size after toggling Golden Core

--Fixed Rock Erosion corrosion layers stacking incorrectly

--Fixed incorrect school skill counting during synergy conflicts

--Fixed inaccurate summon cap counting for Frostfang Demon Wolf

--Fixed mismatch between panel summon count and actual summons for Thunder Phantom Leopard

--Fixed pierce detection for Sixfold Lightning Lash so every hit deals damage

--Fixed Silent Tune Secret Art · Clouddream Strings failing to cast after wind-up

--Fixed Silent Tune Secret Art · Clouddream Strings hit VFX abnormally sticking to enemies

--Fixed monster spawning pausing while continuously moving

--Fixed Boss camera getting stuck

--Fixed HP regen VFX playing repeatedly

--Fixed wave clear progress not being recorded correctly

--Fixed edge-case issues with Level-up to Stones

--Fixed abnormal refresh when skills are already at max grade in skill choice

--Fixed blank or out-of-sync grade-up text

--Fixed Dash getting stuck and becoming unusable

--Fixed Dash animation locking up or failing to cast at high attack speed

--Fixed letterboxing, wrong-monitor display, and flickering when switching resolution or window mode

--Fixed exceptions caused by Buff / SFX errors when exiting battle

--Fixed Buff colored-text hover issues: end-of-line miss clicks, sticky popups, and leftovers after Esc

--Fixed enemies prioritizing nearby summons when the player is farther away

--Fixed EXP / Spirit Stone drops showing as white blocks or broken textures

--Fixed Secret Art wind-up dark veil covering gold / white VFX and projectiles

--Fixed encounter VFX freezing or cutting off incorrectly during pause or interruption

--Pressing Esc or gamepad Cancel on the title screen now correctly shows the quit confirmation

Improvements

--Summons now pull back to follow when too far away, reducing abnormal teleporting

--Newbie Mode golden-body aura updated to a gold Overlay look

--Improved Golden Core purchase fly-in VFX

--Continued polish for Golden Core, Talent, and Stats UI

--Combat HUD skill bar now stays in sync with the skill choice panel

--Improved character Secret Art charge bar display and cast timing

--Skill choice now opens after the level-up fly-in finishes, avoiding overlapping presentation

--Hovering over Regen now shows the actual HP restored every 5 seconds

--Improved hit float-text positioning and trail presentation

--Slightly reduced daily combat vignette for a clearer center view

--Improved hitching in high-load combat (reduced VFX, drop, and rendering pressure)

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