Main Branch 1.0.84658 release 2026-09-09
Headline changes
Polybolos now have +50% attack (was +50% attack vs Ranged)
Forts cannot be adjacent to other Forts
AI builds fewer Militia, Conscripts and obsolete units
Design
Polybolos now have +50% attack (was +50% attack vs Ranged)
Forts cannot be adjacent to other Forts
Increased defensive modifier of Garrison/Stronghold/Citadel by 10%
Reduced culture from Ambassador and science from Spymaster. Adjusted Chancellor Money and Civics.
Swapped base ratings for Schemers and Scholars
Tribal units no longer move if they have been previously moved by their ally on that turn
Tribal units no longer retreat to their settlement when closer to allied territory
Increased water margin at map edges for some mirrored map scripts, to ensure both sides have a water pass
Lowered The Gatherer and The Resourceful cognomen levels (from 30/50 legitimacy to 20/40) and values (300/100 for harvest/chop to 200/50) (Empires of the Indus)
Programming
AI builds fewer Militia, Conscripts and obsolete units
AI places a lower priority on attacking expansion targets if it's short on orders
AI always guards city sites even when it believes no other player is nearby
Added some Mac crash debugging
UI
Improved display of rivers on tundra tiles
Added Pillaged filter for Improvements in Map Search
Unit type help improvement
Cut down on character life event announcements
Random traits and ratings are now only shown in the turn summary for the leader and the heir
Religion conversions are only shown for leader, heir, family heads and the first character to convert after founding
Hovering on timeline shows year at hovered position instead of currently displayed year
Add Urban / Road ping tooltip improvements
Legacy helptext adjustment
Added reign time to character help for former leaders
Bugs Fixed
Fixed conquest games as Tamilakam sometimes not getting marked as completed
Fixed hotseat surrender issue
Fixed point mirrored Coastal Rain Basin and Arid Plateau map scripts sometimes not generating enough mountains, leading to strange river generation
Fixed missing religion opinion details on city happiness/discontent helptext
Fixed trashed UU tech cards being placed on the discard pile on culture growth
Fixed some client null reference exceptions
Fixed cognomen help null reference
Fixed tooltip buy costs
Fixed unit consumption link always showing the active player's unit breakdown
Fixed minimap ping placement
Fixed player alliance ambitions being offered in games with 1 or 2 teams
Fixed some heir and leader assassination achievement issues
Fixed religion context menus not being clickable in some situations
Fixed city effects sometimes being counted twice in previews and helptext
Fixed text issue with abdicate mission helptext
Fixed some bugs with AI movement
Fixed loading save with no settlement improvement on a city site
Fixed cycling through Map Search results
Fixed team alliance contact inconsistencies
Fixed unlimber audio overriding subsequent selections
Possible fix for some UI system issues
Fixed building improvements over jungle not granting cut jungle achievement (Empires of the Indus)
Fixed text in Rise of Carthage scenario 2
Steam Reviews: Your Feedback Matters
We're always looking at your thoughts and feedback when it comes to developing these patches. We'd love it if you took the time to share your thoughts -- however long or brief -- in a Steam review. We'll continue working hard on Old World for all of you!
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