Maintenance: September 8, 2026, 11:55 PM – September 9, 2026, 3:30 AM PDT

★ Camp: Subsector – F Update
- Camp: Subsector – F will be added.
- Players can enter after completing the Epic Quest: Entering Nebulon. Players can access by using Cobo Transportation Service or by using the portal on the right of Camp: Steel Wall.
- Players can acquire ‘Raid Party’s Resolve’ if they stay for a set duration in the Camp.
- Players can enter after completing the Epic Quest: Entering Nebulon. Players can access by using Cobo Transportation Service or by using the portal on the right of Camp: Steel Wall.
★ Nebulon Raid – T-Tree Solution, Bioweapon Shelter, Progressive Zone
- Nebulon Raid will be updated in Nebulon Region.
- Nebulon Raid consists of 5 dungeons. 3 dungeons will be updated during the 09/09 Update.
- Dungeon 4 and 5 will be updated at a later date. Please stay tuned for updates as they become available.
- The Nebulon Raid Dungeon 1~3 consists of 2 phases.
Type
Dungeon Name
Combat Power Requirement by Difficulty
Demon Realm
Debuff
# of players
Entry Equipment Requirement
Resurrection Stone Limit
Dungeon 1
T-Tree Solution
[td rowspan="3"]Story: 2,000,000
Normal: 6,000,000
[td rowspan="3"]95%
[td rowspan="3"]Story: 1~4
Normal: 4~6
[td rowspan="3"]Exascale
Armor or Higher
[td rowspan="3"]Story: No Limit
Normal: 3
Dungeon 2
Bioweapon Shelter
Stage 3
Progressive Zone
- Each dungeon has a separate progress, and progress must be filled to 100% to proceed to the next dungeon.
- Clear Records and Clear Rewards will be reset every Wednesday at 00:00
- Players can acquire weekly drop rewards and repeat drop rewards.
- Players cannot alternate between Normal Dungeon and Story Dungeon to progress through the raid.
★ Nebulon Raid Drop Reward
- Players can claim Weekly Rewards 1 time per week. Repeat Rewards do not have a limit. Weekly/Repeat Rewards for each raid dungeon are as follows.
- Players cannot receive drop rewards from Story Mode.
[T-Tree Solution]
Item Drop Information
Difficulty
Phase
Available Item
[td rowspan="2"]Weekly
[td rowspan="2"]Normal
[td rowspan="2"]2
Support Cartridge Type – I, II, III
Battle Cartridge Type – I, II, III, IV, V
Classic Cartridge Type – I, II, III, IV, V
Hyper Cartridge [Amplifier], [Overflow],
[Tactical], [Acceleration], [Mutation], [Supply]
Black Fragment x4
[td rowspan="2"]Repeat
[td rowspan="2"]Normal
1
Mark of the Valiant Iron Arm
2
Mark of the Valiant Iron Arm
[Bioweapon Shelter]
Item Drop Information
Difficulty
Phase
Available Item
[td rowspan="2"]Weekly
[td rowspan="2"]Normal
[td rowspan="2"]2
Support Cartridge Type – I, II, III
Battle Cartridge Type – I, II, III, IV, V
Classic Cartridge Type – I, II, III, IV, V
Hyper Cartridge [Amplifier], [Overflow],
[Tactical], [Acceleration], [Mutation], [Supply]
Black Fragment x4
[td rowspan="2"]Repeat
[td rowspan="2"]Normal
1
Mark of the Valiant Iron Arm
2
Mark of the Valiant Iron Arm
[Progressive Zone]
Item Drop Information
Difficulty
Phase
Available Item
[td rowspan="3"]Weekly
[td rowspan="3"]Normal
[td rowspan="3"]2
Support Cartridge Type – I, II, III
Battle Cartridge Type – I, II, III, IV, V
Classic Cartridge Type – I, II, III, IV, V
Hyper Cartridge [Amplifier], [Overflow],
[Tactical], [Acceleration], [Mutation], [Supply]
Tainted Spikehorn Cube
Black Fragment x4
[td rowspan="2"]Repeat
[td rowspan="2"]Normal
1
Mark of the Valiant Iron Arm
2
Mark of the Valiant Iron Arm
- If the player clears a phase together with another party member who has not yet been able to clear the phase, the player will acquire Mark of the Valiant Iron Arm.
- The Mark item will be provided as a drop item. If the player is dead at the time of the clear, the player cannot acquire the mark.
- The player will receive additional marks multiplied by the number of players who are clearing for the first time in the party.
- The player cannot acquire the Mark if they are the one clearing for the first time.
[Quantity of Mark for First Clear Per Player]
Dungeon
Phase
Quantity
[td rowspan="2"]T-Tree Solution
Phase 1
1
Phase 2
2
[td rowspan="2"]Bioweapon Shelter
Phase 1
1
Phase 2
2
[td rowspan="2"]Progressive Zone
Phase 1
1
Phase 2
3
- The Mark item will be provided as a drop item. If the player is dead at the time of the clear, the player cannot acquire the mark.
- (EX. Clearing T-Tree Solution Phase 2 with 2 players who are clearing for the first time will provide 4 Mark of the Valiant Iron Arm.)
- Camp: Subsector - F NPC Feta will provide various items in exchange of Mark of the Valiant Iron Arm.
[Mark Exchange List]
Exchange Material
Quantity
Exchange Count Limit
(Per Account)
Exchange Item
[td rowspan="5"]Mark of the Valiant Iron Arm
[td rowspan="2"]20
Weekly 1 Time
[Luriel] Giant Stone Apple x20
Weekly 1 Time
[Luriel] Fighter Potion x20
[td rowspan="2"]120
Weekly 4 Times
[Ariel] Raid Accessory Gauge Increase Ticket (Nebulon)
Weekly 1 Time
[Luriel] Armor Stat Retain Ticket
300
Weekly 1 Time
Black Fragment
★ Nebulon Raid Accessory – Tainted Spikehorn
- Clearing Dungeon 1~3 on Normal Difficulty with Weekly Reward Count will provide ‘Accessory Gauge’.
- The ‘Accessory Gauge’ can only be acquired 1 time per week per stage in Normal Difficulty. This will reset every Wednesday 00:00.
- Players can press [Receive] button at 100% Accessory Gauge to receive ‘Nebulon Raid Accessory Select Cube’.
★ New Equipment – Nebulon Suit Armor
Nebulon Suit Armor will be updated, an armor made from the technology of Dark Elves and the rich resources of Nebulon.
- Nebulon Suit Proto and Glitterain Core from NPC Feta can be used to craft Nebulon Suit Armor.
- Players can exchange for various items such as Nebulon Suit Proto or Glitterain Core using [Black Fragment].
- Players can acquire [Black Fragment] through Nebulon Raid clears.
- Players can exchange for various items such as Nebulon Suit Proto or Glitterain Core using [Black Fragment].
- Nebulon Suit Armor is Legendary Grade item and can be sealed 2 times.
- ‘Armor Only Phoru’s Foot Stamp (Legendary)’ will be added where players can seal Legendary Grade Armor.
- Nebulon Suit Armor can be put in Shared Bank.
- However, Nebulon Suit Armor with a Cartridge equipped cannot be placed in the Shared Bank, Personal Bank, or Pet Inventory and cannot be sealed. Nebulon Suit Armor can be stored in Shared Bank after unequipping Cartridge.
- Players cannot enter PvP with Nebulon Suit Armor equipped.
★ Nebulon Suit Armor – Basic Info
Nebulon Suit Armor Reforge
- Nebulon Suit Armor reforge can be done through using either Metholone or Methane Ampoule as material. Reforge will increase Nebulon Suit Armor stats and add Reforge Effects.
Material
How to Acquire
Metholone
Acquired from Nebulon Dungeon
Methane Ampoule
Acquired from Nebulon Dungeon / Acquired from Nebulon Dungeon Weekly Quest Reward
Magical Crystal
Acquired from Dungeon Gameplay / Dismantling Equipment
- Players can reforge through the village blacksmith NPC.
- Reforge Stage Effect is as follows.
Stage
Reforge Effect
Reforge Stage 3
Critical Damage +3%
Reforge Stage 6
Active, Tenacity, Strength, Bravery Skill Damage +3%
Reforge Stage 9
Physical Attack +3%, Magical Attack +3%
Reforge Stage 12
Active, Tenacity, Strength, Bravery Skill Damage +3%
Reforge Stage 15
Adaptation +2%
Reforge Stage 18
Active, Tenacity, Strength, Bravery Skill Damage +4%
Reforge Stage 21
Hyper Adaptation +0.5% (Not affected by the Adaptation stat limit)
- Players can transfer the Reforge Stage from Exascale to Nebulon Suit Armor using the Reforge Transfer System.
- This system can transfer Exascale Armor at Reforge Stage 18 or higher to the Nebulon Suit Armor of the same slot.
- There are 2 types of Reforge Transfer, Normal Reforge Transfer and Special Reforge Transfer.
Reforge Transfer
Characteristics
Normal Reforge Transfer
Use Metholone, Methane Ampoule, Magical Crystal, and ED to transfer Reforge Stage.
The higher the Reforge Stage, the more materials it would cost.
Special Reforge Transfer
Use Reforge Stage Transfer Ticket, Magical Crystal, and ED to transfer Reforge Stage.
The higher the Reforge Stage, the more materials it would cost.
Reforge Stage Transfer Ticket can be purchased from the Item Mall.
- This system can transfer Exascale Armor at Reforge Stage 18 or higher to the Nebulon Suit Armor of the same slot.
- The amount of materials needed for Reforge Transfer differs per stage. The transfer will lower the stage by 6.
- (EX. Transferring Exascale Armor at +18 Reforge Stage will raise the Nebulon Suit Armor to +12 Reforge Stage.)
- Upon transferring Reforge Stage, the Seal Count of the item receiving the transfer will not go down.
- Reforge Stage Transfer will not transfer the Reforge Success Gauge.
Nebulon Suit Armor Enhancement Effect
- Nebulon Suit Armor Enhancement Effect is as follows.
Enhance Level 10
Enhance Level 11
Damage to Boss +5%
Hyper Adaptation +2%
Nebulon Suit Armor System Chip & Amplified Circuit
- Just like Exascale Armor, Nebulon Suit armor can have fully tuned T.E.S System Chip and Amplified Circuit equipped.
- Players can mix and match Nebulon Suit Armor and Exascale Armor. If they all have the same colored circuit board, the Amplified Circuit Set Effect will be activated.
- EX. Nebulon Suit Top Piece (Compute Activated) + Exascale Bottom Pieces/Gloves/Shoes (Compute Activated) → Compute Set Effect Activated
- A system will be added where players will be able to transfer the Exascale Equipment Amplified Circuit and Chip Stat Effects to the Nebulon Suit.
- Camp: Subsector – F NPC T-Tree Almighty ‘Circuit & Chip Transfer’ Menu will allow players to transfer their circuit/chip.
- Circuit & Chip Transfer can be done across characters as long as the armor piece is of the same slot.
- EX. Transfer for Exascale Top Piece (Elsword) → Nebulon Suit Top Piece (Rena) can be done.
- Upon transferring Circuit & Chip, all Amplified Circuit and Chip Stats equipped in the Exascale Armor used as the material will be removed.
- Other than the Amplified Circuit and System Chip, Enhancement, Reforge, Additional Effects, Socket Effects, and Attribute Enchantment will be retained.
- Camp: Subsector – F NPC T-Tree Almighty ‘Circuit & Chip Transfer’ Menu will allow players to transfer their circuit/chip.
★ Nebulon Suit Armor – Cartridge System
Cartridge System will be added where players can collect Cartridge Item to grow Nebulon Suit Armor.
Cartridge System Basic Info
- Cartridge item can be acquired through exchanging [Black Fragment] acquired from Nebulon Raid gameplay and clear reward.
- Cartridge Items will also be available through Nebulon Raid Dungeon 4 and Dark Elf Black Market System as well. Further information will be available when the content is closer to the update.
- Players can use the Cartridge item in the inventory to register the Cartridge.
- Upon registering duplicate Cartridge, players can receive 200 Cartridge Points.
- Cartridge Points can be accumulated up to 50,000P.
Cartridge Equip
- Registered Cartridges can be equipped to Nebulon Suit through NPC T-Tree Almighty > [Cartridge].
- Only 1 Cartridge can be equipped to 1 Nebulon Suit Armor.
- No Cartridge can be equipped to more than 1 Armor.
- (EX. If Hyper Cartridge [Amplifier] is equipped to Top Piece, it cannot be equipped to Bottom Piece.)
- Cartridge swapped or unequipped will be returned back to collection state. Growth Stage will be retained and can be used again.
- Nebulon Suit Armor with a Cartridge equipped cannot be placed in the Shared Bank, Personal Bank, or Pet Inventory and cannot be sealed.
- When cartridge is unequipped from the armor, the Nebulon Suit Armor can be put in Shared Bank again. No item is needed to unequip the cartridge.
Cartridge Growth
- Registered Cartridges can be grown through NPC T-Tree Almighty > [Cartridge].
- Players can use the acquired Cartridge Point to grow the registered cartridge and enhance their stats.
- Cartridge Point and ED is needed to grow the Cartridge.
[td rowspan="2"]Growth Stage
[td colspan="2"]Hyper Cartridge
[td colspan="2"]Support/Battle/Classic Cartridge
ED
Cartridge Point
ED
Cartridge Point
1 > 2
20,000,000
200
10,000,000
100
2 > 3
50,000,000
600
25,000,000
300
3 > 4
130,000,000
1,000
65,000,000
500
4 > 5
400,000,000
1,400
200,000,000
700
5 > MAX
900,000,000
2,200
450,000,000
1,100
- Players can use the acquired Cartridge Point to grow the registered cartridge and enhance their stats.
Cartridge Type & Stat
- Cartridge Type and Stat are as follows.
Category
Cartridge Name
Stats
[td rowspan="6"]Hyper
Hyper Cartridge [Amplifier]
Upon using the enhanced skill in Transcendence Slot, recover [25/40/55/70/85/100] MP per sec. for 5 sec.
(Cooldown 10 sec.)
Upon using the enhanced skill in Transcendence Slot, does not consume Certain Special Resources for [1/2/3/4/5/6] sec.
(NF/Cannon Ball/Energy/Mutation Point/Combination Gauge/Power Gauge/Sentimental Point/Gemstone)
(Cooldown 10 sec.)
Hyper Cartridge [Overflow]
While Fighter Potion effect is active, Increase All Skill Damage by [0.5%/1%/1.5%/2%/2.5%/3%]
While Stone Apple or Giant Stone Apple effect is active, increase Damage Reduction by [0.5%/1%/1.5%/2%/2.5%/3%]
While Twister Apple or Twister Andromeda Apple effect is active, increase Action Speed by [0.5%/1%/1.5%/2%/2.5%/3%]
Hyper Cartridge [Tactical]
Increase Damage to Normal Monsters by [1.5%/2%/2.5%/3%/4%/5%]
Upon defeating a monster, increase Damage to Boss by 0.5% if there are no allies
(Can be stacked, Max [3/6/9/12/15/20] Stacks)
Hyper Cartridge [Acceleration]
Upon using Special Active Skill, reduce Special Active Skill Cooldown by [1%/1.5%/2%/2.5%/3%/5%] on a 30% chance
(Cooldown [10/9/8/7/5/4] sec.)
Hyper Cartridge [Mutation]
Reduce Polarize: Attack/Attacked Damage by 10%
Increase Hyper Adaptation by [0.5%/1%/1.5%/2%/3%/4%]
Hyper Cartridge [Supply]
When a Support Position uses Special Active Skill, apply 1.2 times Cooldown Acceleration Buff to self for 5 sec. on a 50% chance
(Cooldown [40/35/30/25/20/12] sec.)
Amplify Damage Reduction Buff for Allies from the Support Position’s Skill by
[0.5%/1%/1.5%/2%/2.5%/3%]
[td rowspan="3"]Support
Support Cartridge Type – I
Amplify Physical/Magical Attack Buff for Allies from the Support Position’s Skill by [0.5%/1%/1.5%/2%/2.5%/3%]
Support Cartridge Type – II
Amplify All Skill Damage Buff for Allies from the Support Position’s Skill by [0.5%/1%/1.5%/2%/2.5%/3%]
Support Cartridge Type – III
Amplify All Speed Buff for Allies from the Support Position’s Skill by [0.5%/1%/1.5%/2%/2.5%/3%]
[td rowspan="5"]Battle
Battle Cartridge Type – I
Deal [0.5%/1%/1.5%/2%/2.5%/3%] of Damage as Continuous Damage for 3 sec.
Battle Cartridge Type – II
Increase All Skill Damage by [0.5%/1%/1.5%/2%/2.5%/3%]
Battle Cartridge Type – III
Increase Active, Tenacity, Strength, Bravery Skill Damage by [0.5%/1%/1.5%/2%/2.5%/3%]
Battle Cartridge Type – IV
Increase Critical Damage by [0.5%/1%/1.5%/2%/2.5%/3%]
Battle Cartridge Type – V
Increase Damage to Boss by [0.5%/1%/1.5%/2%/2.5%/3%]
[td rowspan="5"]Classic
Classic Cartridge Type – I
Increase Polarize: Attack/Attacked Damage by [0.5%/1%/1.5%/2%/2.5%/3%] (Max 60%)
Classic Cartridge Type – II
Reduce All Skill Cooldown by [0.5%/1%/1.5%/2%/2.5%/3%] (Excludes Bond Skills)
Classic Cartridge Type – III
Increase Action Speed by [0.5%/1%/1.5%/2%/2.5%/3%]
Classic Cartridge Type – IV
Increase EXP Gain by [2%/4%/6%/8%/10%/15%]
Classic Cartridge Type – V
Increase Item Drop Rate by [2%/4%/6%/8%/10%/15%]
- Support Position refers to Chung 4th Path, Ara 4th Path, Add 4th Path, Lu/Ciel 4th Path, Ain 2nd Path, Laby 2nd Path, Noah 3rd Path, and Lithia 2nd Path.
★ Nebulon Suit Armor – Stat Change
- Nebulon Suit can undergo stat changes to reset stats and stat values.
- Stat Change System can be accessed at Camp: Steel Wall NPC Haivan or Camp: Subsector – F NPC T-Tree Almighty.
- Stat Change attempts will consume ‘Armor Stat Change Stone’ and will reroll all stat and stat values.
- Only 1 type of stat will appear for the stat change in 1 armor.
- Stat Change System can be accessed at Camp: Steel Wall NPC Haivan or Camp: Subsector – F NPC T-Tree Almighty.
- Upon using ‘Armor Stat Retain Ticket’, players can choose to change the stat or to retain it.
- ‘Armor Stat Retain Ticket’ can be acquired from exchanging Mark of the Valiant Iron Arm.
- The stats and values that appear for Stat Change are as follows.
Stat List
Minimum Value
Maximum Value
Physical/Magical Attack per Armor Enhancement Level
0.02%
0.2%
Critical Damage per Armor Enhancement Level
0.02%
0.2%
All Skill Damage per Armor Enhancement Level
0.02%
0.2%
Deal n% of Damage as Continuous Damage for 3 sec.
0.1%
1%
Physical/Magical Attack
0.1%
1%
Damage to Enemies with Less than 100%
0.1%
1%
Polarize: Attack/Attacked Damage
0.1%
1%
Critical Damage
0.1%
1%
Damage to Boss
0.1%
1%
Tenacity Skill Damage
0.1%
1%
Strength Skill Damage
0.1%
1%
Bravery Skill Damage
0.1%
1%
All Skill Damage
0.1%
1%
Critical
0.3%
1.2%
Maximize
0.3%
1.2%
Ignore Enemies’ Physical/Magical Defense
0.1%
1%
Damage to Normal Monsters
0.3%
1.2%
Amplify HP/MP Recovery for Allies from the Support Position’s Skill
0.3%
1.2%
★ Auto Stat Change System
- A system will be added where the Weapon and Armor Stat will change automatically, consuming materials until the set stat will appear.
- If the desired, checked stat appears on a set number, the auto change will be stopped.
- If the desired, checked stat is above the threshold value, the auto change will be stopped.
- If the desired, checked stat appears on a set number, the auto change will be stopped.
★ Stat Change Value Visual Improvement
- Stat Change Effect Tooltip will be improved so that stat value difference is visually more noticeable.
★ Raid Boss Debuff UI Added
- Raid Boss Debuff UI will be added so that debuffs applied to the boss are visually more noticeable.
- Target Dungeons: Varnimyr, Pruinaum, Abyss, Serpentium, Doom Aporia, Nebulon, Challenge Mode Boss
- Debuff Icon, Debuff Duration, Debuff Stack Count will be on display.
- Up to 25 Debuff Icon will be on display. If more than 25 debuffs are applied, the icon will be pushed to the left and will be hidden.
- Boss Tab will be added to Buff Settings UI.
- Players can adjust boss debuff icon display and boss debuff icon start location.
★ Henir’s Time and Space – High Entropy Boss Debuff UI Added
- Raid Boss Debuff UI will be added to bosses that appear in Henir’s Time and Space – High Entropy so that debuffs applied to the boss are visually more noticeable.
★ Enhancement System Improvement
Enhancement Level 12 Guarantee System will be added.
- A Pity Point UI will be added to Enhancement Level 12 in Enhancement UI.
- Enhancement Level 12 Guarantee Point can be accumulated up to 20 points.
- If the player fails to enhance an item at Enhancement Level 11 by using Blessed Fluorite Crystal and drops to Enhancement Level 10, Enhancement Level 12 Guarantee Point can be accumulated up to 1 points.
- If the player fails to enhance an item at Enhancement Level 12 by using Blessed Fluorite Crystal and drops to Enhancement Level 11, the player will not receive Enhancement Level 12 Guarantee Point.
- If the player attempts to enhance the item with full Enhancement Level 12 Guarantee Points, [Guaranteed Enhance] button will appear. Players will be able to enhance to Level 12 on a 100% chance with no material consumption needed.
- If the player fails to enhance an item at Enhancement Level 11 by using Blessed Fluorite Crystal and drops to Enhancement Level 10, Enhancement Level 12 Guarantee Point can be accumulated up to 1 points.
- Enhancement Level 12 Guarantee Point is accumulated separately for each item.
- If the item is enhanced to level 12 or above or if the item is traded (Personal Trade, Board Sale, Mail Sent, Guild Storage) The Guarantee Point will be reset to 0.
- Moving the item to character inventory or Shared Bank, retrieving the item after registering to sale on Board, changing the color of Amethystine or Exascale Color, changing the character for Tenebrous or Exascale Armor will keep the Guarantee Point.
★ Burner Point System Improvements
- Burner Point will be improved so that it will be shared across all Sealed Relic Burner.
- Players can use 100% of Burner Point to select and receive 1 item from the Burner Cube.
- Burner Point will be shared across all Sealed Relic Burner.
- Even if the Burner sale ends, accumulated Burner Points will not disappear.
- Players can use 100% of Burner Point to select and receive 1 item from the Burner Cube.
- Hwarang’s Serenade Relic Burner will be sold from September 09, 2026 (Wed) 00:00 – December 29, 2026 (Tue) 23:59 and will have its seasonal effect last until December 01, 2026 (Tue) 23:59.
★ Character
- [Common]
- Fixed a bug where ‘[Luriel] Cocoa Powder On Lips’ would change to another character’s dye color if two same characters had ‘[Luriel] Cocoa Powder On Lips’ equipped at the same location.
- Fixed a bug where certain custom eye icons would have darker skin than intended.
- Fixed a bug where ‘[Luriel] Cocoa Powder On Lips’ would change to another character’s dye color if two same characters had ‘[Luriel] Cocoa Powder On Lips’ equipped at the same location.
- [Elsword]
- [Knight Emperor]
- Fixed a bug where the portrait would not change to the awakened portrait.
- [Knight Emperor]
- [Aisha]
- [Oz Sorcerer]
- Fixed a bug where [Mod] Ring of Darkness could cause unintended multi hit under certain circumstances.
- [Oz Sorcerer]
- [Rena]
- Fixed a bug where the Hyperactive Skill Slot was empty for Recommended Skill list for Rena’s 3rd Path.
- [Raven]
- Fixed a bug where the Hyperactive Skill Slot was empty for Recommended Skill list for Raven’s Path.
- [Revenant]
- Fixed a bug where using [Valasia Response] skill after using ‘[Mod] Power Assault: Soul Wave’ or ‘[Mod] Seven Burst: Damnation’ caused effects to be applied to certain hits only.
- Fixed a bug where using [Valasia Response] skill after using ‘[Mod] Seven Burst: Damnation’ caused the [Valasia Response] to not activate under certain circumstances.
- Fixed a bug where using [Valasia Response] skill after using ‘[Mod] Power Assault: Soul Wave’ or ‘[Mod] Seven Burst: Damnation’ caused effects to be applied to certain hits only.
- Fixed a bug where the Hyperactive Skill Slot was empty for Recommended Skill list for Raven’s Path.
- [Lu/Ciel]
- [Diabla]
- Fixed a bug where the bounding effect would be delayed when ‘Abyss Strike’ was used on certain NPC in Free Training.
- [Diabla]
- [Laby]
- [Radiant Soul]
- Fixed a bug where ‘Understanding You’ passive effect would not apply as intended under certain circumstances.
- [Radiant Soul]
★ Dungeon/PvP/Field
- Fixed a bug where ‘Unbreakable Will’ buff would be removed after certain time in dungeons.
- Fixed a bug where the effects of Rifle Mechanic were not displayed as intended in Doom Aporia Raid, Devil of Chaos, High Entropy – Queen’s Throne Hall.
- Fixed a bug where the countdown text for Timer UI would not align at the center in Stage 0 of Cornerstone of Prophecy differently based on resolutions.
★ Item
- Fixed a bug where the title ‘The Challenger’ could be stored in Shared Bank.
- Fixed a bug where certain Maximize/Critical reduction effect on ‘T.E.S System Chip’ was applied differently than the tooltip value.
- Improved the Enchant Socket Effect (Weapon/Armor) Item Tooltip for ‘Sage’s Magic Stone’.
- Fixed a bug where players could not register Dark Elf Special Chips and Dark Elf Special Energy Drink, crafted in Camp: Subsector – F, in Quick Slot.
★ ETC
- Fixed a bug where the chat spam filter would not be applied to repeated use of ‘/dice’ command.
- Fixed a bug where the ESC key would not work after closing the Stat Change Select Confirm Pop-Up UI.

Visit our website to view the Character Balance.

★ Added
- Nebulon Raid Support Event [View]
(September 9 ~ October 6, 2026, 11:59 PM PDT)
★ On-going
- Exascale Amplified Circuit Supply Event [View]
(August 26 ~ December 15, 2026, 11:59 PM PST)
- Quick Start Event [View]
(July 29 ~ October 20, 2026, 11:59 PM PDT)
- Combat Power Boost Event [View]
(July 29 ~ October 20, 2026, 11:59 PM PDT)
- +11 Submergence of Abyss Weapon Provision Event [View]
(July 29 ~ October 20, 2026, 11:59 PM PDT)
- Raid Party Assemble! Rollout! Event [View]
(July 29 ~ October 20, 2026, 11:59 PM PDT)
- Weekend Login Event [View]
(July 29 ~ October 20, 2026, 11:59 PM PDT)
★ Ended
- Go El Resonance Fishing! Event [View]
(August 12 ~ September 8, 2026, 11:59 PM PDT)
- Master Artifact Growth Boost! Event [View]
(August 12 ~ September 8, 2026, 11:59 PM PDT)
- Nebulon Experience Event [View]
(August 26 ~ September 8, 2026, 11:59 PM PDT)

★ Added
- Armor Only Phoru’s Foot Stamp (Legendary) [View]
(September 9 ~ Permanent)
- Armor Stat Change Stone [View]
(September 9 ~ Permanent)
- Nebulon Suit Character Change Ticket [View]
(September 9 ~ Permanent)
- Nebulon Suit Color Change Ticket [View]
(September 9 ~ Permanent)
- Monthly Enhancement Package (Buying Limit: 1 per Month) [View]
(September 9 ~ Permanent)
- Hwarang’s Serenade Sealed Relic Burner [View]
(September 9 ~ December 29, 2026, 11:59 PM PST)
- Hwarang’s Serenade Sealed Relic Burner Trial Package (Buying Limit: 1) [View]
(September 9 ~ December 29, 2026, 11:59 PM PST)
- Hwarang’s Serenade Sealed Relic Burner 1+1 Package (Buying Limit: 10) [View]
(September 9 ~ 15, 2026, 11:59 PM PDT)
- Magma Breath EXP Boost Package (Buying Limit: 1 per week) [View]
(September 9 ~ 22, 2026, 11:59 PM PDT)
- Methane Loading Dock EXP Boost Package (Buying Limit: 1 per week) [View]
(September 9 ~ 22, 2026, 11:59 PM PDT)
★ Ended
- Aries Aethra Sealed Relic Burner [View]
(June 17 ~ September 8, 2026, 11:59 PM PDT)
- Aries Aethra Sealed Relic Burner Trial Package (Buying Limit: 1) [View]
(June 17 ~ September 8, 2026, 11:59 PM PDT)
- Re-Order Shop: Burner [View]
- Ascending Dragon
- Empire Reign
- Archangel
- El Search Party Officer
- Dumpling Servant & Dumpling Maid Costume Suit [View]
(August 12 ~ September 8, 2026, 11:59 PM PDT)