- Added loop tunnels for caves
- Improved muzzle flash lighting
- Adjusted rival movement
- Hazard level now multiplies run score
- Added self damage and self kill stats
- Pillager hits can now trigger power core drops
- Fixed ammo pickups not filling upgraded secondaries
- Fixed clients being able to waste credits on duplicate shop purchases
- Fixed inconsistent boss kill attribution
- Fixed Pillager hits blocking the second power core drop
Beta branch changelist
Read the original on Steam ↗
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