EXTRACTION ANGELS
This update introduced the first of many changes and improvements to the enemies on Reyn. Test them out, and send us your feedback so we can continue improving them.
Angels will not stop chasing the player if it can’t find them. It will go to the last known location, then return to patrolling if it does not find the player.
Angels can now change targets
Angels now use hit scan bullet attacks instead of projectiles
Angels can perceive gun shot audio and will react accordingly. Silenced weapons will be quieter to the Angels.
Angels can perceive taking damage and will react accordingly.
Modified Angel spawns throughout Reyn
Removed the Eos bot variant for now (it will return later)
Modified damage, speed, and various other parameters
GENERAL CHANGES
In Extraction, if a player dies out of bounds, their revive anchor will teleport back to the playable space.
In Extraction, player max health is reduced by 20% on every revive with a minimum health of 20
Extraction Gear Tokens now include Shield Chargers
Added player names to player revives
Added ally/enemy colors to player revives
Adjusted Reyn spawns to prevent players from spawning next to Angels
Adjusted post match reward wheel odds
Post match reward wheel now has better odds for playing Combat only playlists, not simply for owning Combat.
Added more initial spawns to 1v1 maps to support 2v2 better
Supply Crate previews will now cycle through possible rewards
Fixed suicide or environment death counting as a kill in Extraction
NOTE: Some of these changes were already introduced in previous updates where we had not written patch notes yet.
AEXLAB