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[BETA 1.16.0] Patch Notes

Tiny Glade · Community Announcements · September 08, 2026

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Hi, all! This is a shared post for all the beta patch notes 📝 It will be updated continuously until the beta is ready to be released.

Build 1.16.0-pre7 is up!

(build 1.16.0-pre6 didn't make it 😅)

🧵 Rope bridges no longer turn into ladders at steep angles

🎨 Color menu & rope bridges: hide wood colors only if no wooden elements are present

🐛 Don't deform gothic window hats on wooden walls (fixes some gaps)

🌷 In flower mode, only flatten plants when the cursor moves (so you can see what you're planting)

🖥️ Rejig fullscreen video settings

🖥️ Politely ask the video driver for non-exclusive fullscreen by default (maybe fixes screen blackness on alt-tab)

🎮 Fix multi-select and temp eraser inputs on controllers / Steam Deck

📉 Fix clutter texture memory duplication

Build 1.16.0-pre5 is up!

🐛 Fix a small gap in gothic window when it just crosses the stone foundation

🐛 Change the stone rim (when a roof meets a floor) into wooden when appropriate

🐛 Fix merlons not being removed for player-made stairs

🧵 Rope bridge now has 4 railing types

🧵 When a rope bridge has minimum width, then only a rope is created

💾 UI to copy saves between beta and main

🛠 Bump Intel UHD driver requirement to 101.4499

🕶️ Cap draw distance for shadows so they don't flicker in Tiny Ocean

Build 1.16.0-pre4 is up!

🧯 Fix blackness from Depth of Field on olde GeForce RTX drivers

🧱 Show half-timber option when coloring stone foundations

🧱 Fix stone foundation drag not reacting after lowering building height

🌳 Show Olden Glade clutter in the picker UI

🐛 Fix crash when loading some the Eastern Glade mod

🌊 Fix black artifacts on the horizon in the Tiny Ocean mod

Love,

Ana & Tom

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