Hi, all! This is a shared post for all the beta patch notes 📝 It will be updated continuously until the beta is ready to be released.
Build 1.16.0-pre7 is up!
(build 1.16.0-pre6 didn't make it 😅)
🧵 Rope bridges no longer turn into ladders at steep angles
🎨 Color menu & rope bridges: hide wood colors only if no wooden elements are present
🐛 Don't deform gothic window hats on wooden walls (fixes some gaps)
🌷 In flower mode, only flatten plants when the cursor moves (so you can see what you're planting)
🖥️ Rejig fullscreen video settings
🖥️ Politely ask the video driver for non-exclusive fullscreen by default (maybe fixes screen blackness on alt-tab)
🎮 Fix multi-select and temp eraser inputs on controllers / Steam Deck
📉 Fix clutter texture memory duplication
Build 1.16.0-pre5 is up!
🐛 Fix a small gap in gothic window when it just crosses the stone foundation
🐛 Change the stone rim (when a roof meets a floor) into wooden when appropriate
🐛 Fix merlons not being removed for player-made stairs
🧵 Rope bridge now has 4 railing types
🧵 When a rope bridge has minimum width, then only a rope is created
💾 UI to copy saves between beta and main
🛠 Bump Intel UHD driver requirement to 101.4499
🕶️ Cap draw distance for shadows so they don't flicker in Tiny Ocean
Build 1.16.0-pre4 is up!
🧯 Fix blackness from Depth of Field on olde GeForce RTX drivers
🧱 Show half-timber option when coloring stone foundations
🧱 Fix stone foundation drag not reacting after lowering building height
🌳 Show Olden Glade clutter in the picker UI
🐛 Fix crash when loading some the Eastern Glade mod
🌊 Fix black artifacts on the horizon in the Tiny Ocean mod
Love,
Ana & Tom