Home / News / Blossom: The Seed of Life
Version 2.0.5
Read the original on Steam ↗* Fixed leaving a session after the host disconnects sometimes overwriting your own save
* Fixed players who leave still counting towards the player total, which could block the
Seed of Life ending and other group events for the rest of the session
* Fixed Memory Consoles, the Planetary Beam Array and the Seed of Life staying busy when
the player using them disconnects
* Fixed vehicles freezing in place, sometimes mid-air, when their driver disconnects
* Fixed two players entering the same vehicle at once leaving one of them stuck in the seat
* Fixed clients briefly losing the ability to interact with anything after approaching the
crashed ship
* Fixed clients sometimes losing unlocked recipes after rejoining a session
* Fixed clients using the wrong difficulty, which made crafting and printing silently fail
* Fixed items flickering in and out of a storage slot when two players or a drone claim it
at the same time
* Fixed resources refined or crafted by clients not unlocking recipes for the team
* Fixed a backpack upgrade crafted by a client turning on the host's flashlight or sprint
* Fixed a backpack being equipped by the host when the player who crafted it leaves mid-craft
* Fixed the wrong door unlocking when a client inserts the seed at the Soil Station
* Fixed storing items failing after a wagon storage module is deconstructed
* Fixed clients getting no warning when low power disconnects their cable
* Fixed the Planetary Beam Array's controls not appearing for some clients
* Fixed uneven ground around buildings for players who join while the host is building
* Fixed players who join after the ending has played triggering the ending cinematic again
* Fixed backpack light module tracking the wrong player after a rejoin
* Fixed rotating a placed building as a client not applying for anyone else or saving
* Fixed petting Rubek as a client locking the interaction for the session, and other
players not seeing her react
* Fixed refinery output, drones and extracted resources appearing to fly in from the horizon
* Fixed charging and low-power sounds cutting out when more than one player is charging
* Fixed only the player holding the Seed of Life hearing the build-up sfx
* Fixed the pause menu failing to open in the first moments after joining
* Fixed accepting a Steam invite while the main menu is still loading losing the invite
and locking input
* Fixed backing out of the join screen sometimes leaving you inside the host's lobby
Gameplay
* Fixed unstuck not working in space stations in some cases
* Fixed carbon extractor consuming water even if it is idle
* Fixed items consumed by crafting occasionally reappearing after a save and load
* Fixed the game freezing when cycling categories at an Embryo Incubator with no decoded
genomes, and in similar cases at the Crafting Station and Memory Archive
* Fixed a non-fuel item placed in a generator stopping all power generation
* Fixed a Refinery losing its paid-for job when saved before it had power or water
* Fixed being able to print buildings for free by moving the required resources out of
range before confirming
* Fixed Embryo Incubators placed beside a frozen lake never detecting water once it melted
* Fixed snow footsteps and icy fog persisting after loading a later stage save
* Fixed Bio Spray Towers binding to the wrong soil patch when two overlap
* Fixed carrying two cables cancelling out the movement slowdown from stretching them
* Fixed the backpack power showing wrong after the backpack is removed
* Fixed dead bodies showing the default colour instead of your chosen Blossom colour in
single-player
* Fixed the Hovercraft engine sound not changing with speed
* Fixed consumed crafting materials briefly popping out of their sockets
* Fixed Creative Mode turning on without confirmation when the menu had been opened more
than once
* Fixed duplicate rows appearing in the Creative Mode menu
* Fixed settings changes applying several times over after reopening a settings menu
* Fixed changing language after completing objectives causing errors
* Fixed the jukebox's previous-track button skipping the first song
* Fixed the ending montage skipping the sprinkler shot in bases that only use Small Sprinklers
* Rubek now uses her full set of idle animations
General
* Removed the glitching effect on the main menu
* Saves are now written to a temporary location and swapped in only once complete, so an
interrupted or failed save can no longer damage your existing save
* Fixed a failed save silently disabling every later save for the session while still
reporting "autosave complete"
* Fixed an incomplete save bouncing you back to the main menu instead of loading what it could
Performance
* Fixed world vegetation slowing down the game after it is settled on the world
* Auto Crafting Stations and Auto Refineries no longer scan every item in the world every
frame while idle
* Reduced fps issues on a lot of UI elements
* Fixed several memory leaks that built up over long sessions
* Reduced loading times by around a second
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This announcement was written and published by the developers/publisher of Blossom: The Seed of Life on Steam; it is mirrored here unedited for readability, with full credit and a link to the original above. © the respective rights holders. Rights holder and want it removed? Email us — we take it down promptly.