- Fixed an issue where map and mode votes could be discarded as a matchmaking lobby entered its countdown, sometimes causing the wrong option to win
- Matchmaking improvements
- Fixed an issue that could cause primary attacks to stop responding after rapid firing during Fruit Vortex and parry interactions, particularly for Owl and Toucan under unstable network conditions.
- Fixed eggs failing to reset when thrown or carried outside the map boundary. They now return using the same recovery rules as water and death zones.
- Updated Wing of the Hill so a captured hill retains its team ownership when empty or contested. Teams must still occupy the hill uncontested to score, and another team can capture it normally.
- Reduced Toucan vortex projectile size by 50%
- Added/improved some Wing of the Hill points on multiple maps
- Increased the Wing of the Hill score limit from 100 to 125 points.
- Changed Bat’s Blood Harvest (Q) to drain marked enemies within 23 metres in every direction, rather than being global.
- Added a new distance effect during blood harvest windup/delay before impact.
- New VFX added for Blood Harvest.
- Fixed player names fading out before their nameplate health bars.
- Updated Bat’s Blood Harvest damage bonus to scale with visible marked enemies in range when the consume begins: no bonus for one target, +20% for two, and +50% for three or more.
We've also extended the Toucan Vs Magpie event to the 8th September at 18:00 due to a bunch of new players checking out the game!