I made a couple of stupid oversights in my build yesterday, and that has resulted in actually making a few balance changes that should improve game flow for players in general. Sorry for the disruption in the short term (the last 12 hours or so), but I guess it was a net positive.
1.130 Hotfix 54 Changelog
Bugfixes
- But That's Unpossible!: Fixed an issue where cultist security stations, canine security stations, and peacekeeper deployment centers were capped at 18 in the last patch when the game requires you to build 20! The game now caps you at 30, even though more than 18 technically is not actually effective, but for where this happens in the game that's just a thematic detail.
- Keep Firing, Raptors!: Adjusted the balance on war raptor deployment stations so that you can have a total of 72 out now, rather than being limited to 64, which makes it so that all of them can actually do work.
- Following Orders: You can now build 10 slum deconstruction hubs rather than 6, as the game was suggesting you build that many. It was capped to 6 in last build because more than 6 isn't actually functional.
- Wider Deconstruction: You can now have 60 deployed slum deconstruction pmc impostors and predators (up from 36), which fully fills out 10.
- Murdering Managers Now 60% More Effective!: Same pair of issues with the managerial murder hubs: the cap is now 14 rather than 6, and you can now get 54 of each kind of worker deployed from it (up from 36).
- Banking Destruction Also 60% More Effective: And again with the economic destruction hubs: the cap is now 10 rather than 6, and you can get 50 rather than 36 of each kind of worker there, too.
Full notes here.
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