Hello everyone! We're thrilled to announce that:
Bandit Simulator TD is officially set to launch on Steam on October 12, 2026!
Compared to the demo version, we've made massive changes and will be adding plenty of new content and gameplay features!
In this edition, we're covering a major rework: Stronghold Defense & City Walls.
City Challenge Mode Overhauled
One of the most common complaints from our previous playtest was:
Enemies in the city wave challenge would circle around the map. When they wandered out of our defensive range, players were forced to drag their units into an awkward "chase" — which added unnecessary mental burden and tedious micro-management. It was genuinely frustrating!
We've now reworked the City Challenge into a proper Siege Mode:
Enemies now have actual siege capabilities. They will charge straight toward your stronghold walls and, upon reaching them, begin attacking the walls directly.
This change ensures enemies will concentrate at your walls instead of wandering all over the map. You only need to position your units near the walls — units that can both defend the fortifications and idle-farm loot from passersby — for a comfortable idle experience while still handling challenges.

Fun New Mechanics: Defend & Repair Walls
We've also expanded the crafting/skill system. You can now assign characters with strong building abilities to repair walls mid-battle. This "fight while repairing" dynamic adds tons of excitement and tension to the late game. Upgrading, advancing, and constructing walls also adds a whole new strategic dimension to base building.
And we're not stopping here — we plan to expand this system further with even more intense modes like massive siege assaults and beast-tide survival. These will greatly enrich the overall gameplay experience.

We sincerely beg all our brothers and sisters who enjoy Xiao Mang's games to Follow + Wishlist (click, click!) ↑↑↑↑↑↑!
Game Introduction
TL;DR Keywords: Tower Defense TD + Base Building + Idle Clicker = Addictive & Satisfying
- Every character acts as a fixed tower. They don't move on their own. Whether it's combat, gathering, or crafting, everything is carried out through Tower Defense mechanics.
[] This is a simple game that combines "Tower Defense Combat + Base Building + Idle/Clicker" mechanics.
[] The game simulates the development of an ancient bandit stronghold. Combat is based on Tower Defense mechanics, paying homage to (and blending with) several classic genre masterpieces (like the Warcraft RPGs Bandit TD, Element TD, Immortal Simulator, etc.). We've refined and simplified these concepts, combining them with idle/clicker gameplay to deliver an experience that is both "satisfyingly addictive" and "simple and relaxing."
If you enjoy Xiao Mang's games, please be sure to Follow & Wishlist—it really helps the game survive and thrive!
https://store.steampowered.com/app/4267800/_/