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Update 1.1 is live!

Timberborn · Community Announcements · September 03, 2026

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Hello, everyone!

The wait is over. The first major post-launch update for Timberborn is now available to all beaver engineers. Update 1.1 features a very healthy dose of new content and quality-of-life additions:

Check out all this in action in the fresh trailer below:


▶ Watch on YouTube

We salute everyone who shared their feedback during testing of the update on the experimental branch. Your crash reports voices helped shape the experience for all fellow players. Thank you!

Patch notes 2026-09-03 (Update 1.1)

Please note: your 1.0 saves should be compatible with the new build, but we suggest starting a new game. You'll get the most out of the fresh new content and will avoid any unexpected quirks.

Statistics

If you’ve ever wanted to know more about what has been happening in your settlement - or in a particular district - we’ve got you covered. The game now tracks changes in population and the goods count and presents them on adjustable graphs that are not only pretty but also help you identify and fix many oversights. And yes, if you see some resemblance to the popular Goods Statistics mod… that’s probably because its author, eMka, is our talented programmer.

New watertight buildings

Ever since we’ve implemented 3D water physics and 3D terrain, our players have been asking for more tools to better utilize features such as aqueducts and huge artificial reservoirs. Today, we’re happy to give you four new watertight objects that all water engineers should enjoy.

Tier 4 monuments

We felt the game could use something in between the existing Tier 3 monuments and the endgame Wonders. With the new additions, your beavers’ achievements can be marveled at by all commuters.

New attractions

It is not just about the grand designs! In Update 1.1, each faction also receives two new, unique attractions. 

Maps

The features of Update 1.1 call for unconventional maps, so we’ve added some of our most original creations yet: Nomads and Pillars. Be warned, unique challenges lie ahead!

Succulent

In a world where much of the land is arid, it makes sense for flora to adapt to the harsh conditions. Introducing… the Succulent! This unique, spiky plant grows only on dry land, and it stores water - not much, but harvesting it may one day save your thirsty population.

New beaver workwear

Who doesn’t like it when their cat beaver wears a cute little hat?

Automation

We love all the crazy automation setups you’ve been sharing since Timberborn 1.0 launched! Today’s change to relays should make it easier to create multi-condition automation networks with fewer objects to maintain.

Visuals

Getting prettier every day, eh?

TO THE DEATH!

Sometimes, players fail to notice that things are going south. And since nobody wants cute little beavers to die in vain, today we’re making some changes sponsored by Pina’s fledgling company, One-way Hauling Services Ltd.

Map completion

We believe that the in-game reward for unlocking a wonder (the flexible start becoming available on the completed map) could also be easier to notice and understand.

Balance

With several new attractions and monuments added to the mix, it was time to give the well-being buildings a balance pass. Also, we’re rounding up the numbers for the Observatory.

Misc.

Bug fixes

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