Update 1.0.11 has been applied.
Details of the update are as follows.
■ Localization
- Fixed items where translations were unnatural
■ Just Dodge (New)
- Added a new feature that triggers Just Dodge when perfectly evading an enemy attack with Dodge
- When Just Dodge triggers, the following effects are applied:
- 1 second of invincibility
- 3 seconds of guaranteed critical hits
- 10% recovery of Active Skill Rage gauge
- Half of the Dodge Stamina cost is recovered
- Added help documentation for the Just Dodge feature
- Viewable in [Help > Combat Controls > Basic Controls > Just Dodge]
■ Controls
- Comprehensive Lock-On system improvements — control scheme, target retention, target search, and camera movement all improved
▶ Control Scheme Changes
- Gamepad
· R Stick click toggles Lock-On ON/OFF
· Directional target switching moved to R Stick left/right
· Previous target switching function removed
- Keyboard & Mouse
· TAB key click toggles Lock-On ON/OFF
· Previous target switching function moved to Caps Lock
· Additional keys can now be assigned for directional target switching
▶ Lock-On Target Retention
- Auto-release range changed based on target tier
- Sudden Missions, World Bosses, Hunt, and Raid monsters no longer release Lock-On even when moving farther than before
▶ Lock-On Target Search
- Improved target search to consider angle and range when acquiring targets
▶ Camera Movement
- Camera movement toward Lock-On targets now feels more natural
- Added grace period for additional jump when a hero leaves the ground
■ Action
- Improved so that the Super Armor of the hero left on the field after switching will not be broken for 1 second
■ Balance
- Lute
- Learning [A Young Boy's Choice] (Master Skill) now applies Stun value to all [Dropkick] attacks
- Aria
- Basic attack changed from 5-hit to 3-hit
- Final basic attack now ends more quickly
- When switching to another hero while using [Air Bomb], the bomb is now thrown immediately
- Tarte
- Improved so that the final attack fires when releasing the hold of [Lightning Shock] skill
- Adjusted damage and Shock application values for each hold stage of [Lightning Shock]
- When switching to another hero while using [Lightning Shock], the skill now plays out to completion
- Roxy
- Increased Bleed application value of [Crimson Spiral] at Base and 1st Awakening unlocked
- Increased [Kick Storm] damage when 6th Awakening is unlocked and dedicated Karma is equipped
- Astria
- Fixed awkward Slide (Dodge Attack) motion when Master Skills are learned
- Slide (Dodge Attack) can now change direction while used
- Kalsion
- Full-charged [Flame Wave] now explodes immediately on hitting monsters (excluding small monsters)
- Dana
- When switching to another hero while using [Summon Chako], Chako is now summoned immediately
■ Multiplayer
- Retry feature added
- After a final clear or party wipe, the party leader can select [Retry] to restart the Hunt/Raid
- Improved notifications when leaving during multiplayer
- The party may be disbanded if the party leader leaves
- All party members can receive rewards upon final clear
- Removed search range settings for multiplayer lobbies
- Lobbies are now searched by fastest response time, and unnecessary search range settings have been removed
- Update notification is displayed when a higher version exists during multiplayer Quick Entry
- Notification is displayed when joining via invite code if the party leader's game version differs
- Fixed an issue where the button did not work correctly when changing difficulty in a multiplayer lobby
- Fixed an issue where the changed language was not reflected on the loading screen after changing language following multiplayer
■ System
- Fixed so that Steam Achievements can now be earned offline
- Steam Achievements for achievements earned offline are now unlocked when connecting online
- Added an effect to Hero Quests currently in progress in the Hero Record section of the Quest menu for improved visibility
- Added a preview feature in the Hero Codex section of the Codex menu to briefly check each hero's combat style
- Added [Familiar Dash Blur Effect] ON/OFF toggle in [Settings > Controls > Combat Camera]
- Controls whether the blur effect is applied when dashing after mounting a Familiar (including aerial dash and aerial free dash)
- Added [Quest Guide Display Duration] control in [Settings > Game > Misc]
- Controls the display duration or ON/OFF of distance and direction guides for tracked quests
- Improved acquisition cinematics for Heroes and Familiars
- Improved Charlotte's acquisition cinematic
- Improved Othello's acquisition cinematic
- Simplified the left-side category tab UI for Special Challenges in the Merc Guide menu
- Added obtainable dungeons to the acquisition list for mining and gathering material items
- Improved the Cooking tab in the Inventory menu to sort by cooking effect
■ Bug Fixes
- Fixed so that Sion can now perform parkour while in combat state
- Fixed an issue where focus was not set to the target dungeon when selecting a dungeon from the item acquisition source and moving to the Merc Guide menu via controller input
- Fixed an issue where progress only increased by 1 when collecting 2 Bird Eggs for the Familiar [Diligent Sparrow] acquisition condition
- Fixed so that cooking is no longer possible during mini-games
- Fixed a crash that occurred when setting down fertilizer via roll during Bond Quest [Path of the Hero]
- Fixed an issue where a hero would remain suspended in mid-air when dying in the air
- Fixed an issue where combat became impossible when a World Boss reset during battle
- Fixed an issue where Barduk could not descend to the ground after jumping during combat
- Fixed an issue where the acquisition source of some equipment was displayed as an unreleased dungeon
- Fixed an issue where Karlien's hero material was displayed abnormally when switching after using [Fox Grab]
- Fixed an issue where the set effect text of some equipment appeared cut off in certain language environments
- Fixed an issue in Dungeon [Deepwind Borderland] where some puzzle props could not be hit, preventing progression
- Fixed an issue where Reina's face and body skin tones were displayed differently when wearing the [White Flower of the Blue Waves] costume
Thank you.
— The DragonSword : Awakening Team