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02/09/2026 Brigador Killers Update

Brigador Killers · Community Announcements · September 02, 2026

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A small update has been deployed for Brigador Killers v0.6 - 1b501a55. Here are the details. Please note that there are some minor spoilers.

Gameplay

Text & UI

Settings

Enemies

Mission-specific *spoilers*

"Do I have to reset my campaign progress?"

If you do not care about seeing the changes to the narrative portion of the campaign, then no and you can ignore the rest of this segment. If you do care about seeing the changes, and want to hold onto your acquired gear, that depends on how willing you are to tinker. 

Brigador Killers is different to the first game, in that save data isn't just located in one file. We recommend that you reset the campaign and play fresh, though this means the contents of your ARMORY will be wiped, all parked vehicles removed, and any progression unlocks are reset to their defaults. Carrying forward all of these is a bit tricky, especially since some progression elements have been added or changed.

Be warned: manipulating data files is hazardous and if you get any of the following wrong you might cause a crash and brick things and have to reset your progress anyway.

We are going to assume that what players will want to hold onto the most is the contents of their ARMORY, which is fairly easy to do. If this is your intent, then do the following after the game has been updated.

  1. Make sure the game is updated to the latest version i.e. you can see v0.6 1b501a55 on the main menu.

  2. Go to …\\Brigador Killers\\assets\\scripts\\data\\campaign_saves folder and find save_campaign.json.

  3. Make a copy of save_campaign.json to your desktop – you will need this later.

  4. Launch Brigador Killers and reset your campaign progress.

  5. Play through the narrative campaign up to Angel Base and store a couple of items in your ARMORY (any gun, any part, any ammo).

  6. Close Brigador Killers via Escape > QUIT (do not Alt + F4).

  7. Open your copy of save_campaign.json from earlier in a program like Sublime Text or Notepad++.

  8. At the top of this copied file you will see "base_storage" on line 2 followed by "items" in line 3. If you have played for some time you should see a long list of items from line 4 onwards e.g. "assets/data/pickups/ammo/pkp_ammo_12ga_pellet.json": 24 (this means twenty-four 12ga shotgun shells were stored in the ARMORY).

  9. Go to …\\Brigador Killers\\assets\\scripts\\data\\campaign_saves folder again and open save_campaign.json with a program like Sublime Text or Notepad++. You will see the few items you stored earlier from completing the narrative campaign.

  10. In the copy of your save_campaign.json, highlight and copy everything from line 4 up to, but not including, the next }, (the location of this line varies depending on how many items you had in the ARMORY). PLEASE DO NOT COPY THE ENTIRE FILE.

  11. In your current save_campaign.json, select everything in the same location as the previous step, and then paste in the "old" data from the copy to overwrite it (we overwrite because we do not want any duplicate filepaths). Make sure that each asset has a comma at the end of the line (Sublime Text will typically warn you if there's a line error) except for the last line before the }.

  12. Save your current save_campaign.json, and close the text editor.

  13. Done correctly, you have replaced the existing ARMORY with your old one.

  14. Open the game and tear through the rest of the Angel Base missions with all that high tier gear you had.

PLEASE NOTE: All of this may still cause a crash. You have been warned.

What's next?

We expect to have another content update at the end of September which among other things will bring in the ability to acquire the heavier vehicles and mechs currently not available from the FABRICATOR in Angel and Garage base, such as the Security Truck or the Fork. As stated in the recent dev post, these vehicles and mechs were present in the demo and are disabled in the Early Access build for the time being, since they are meant as mid-to-late-game vehicles, but they will become available. Before that happens we want to have some content added to the game that is appropriate for vehicles of that scale and destructive power, and provide encounters against equivalent threats.

If you encounter a bug or a crash, please tell us about it in the Technical Issues subforum on Steam. Otherwise, see you at the end of the month.

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