We know we've been quiet over the summer while we were away on holiday, but the new school year has started and everyone is hopefully refreshed and back at the office.
Our hands are full working on the upcoming faction DLC, and we promise to share more concrete details very soon!
Until then, here is a regular patch focused mostly on bug fixes and small improvements:

Changes:
- Added music and ambient sounds for the underground cave layer
- Changed Limerite icon to better match color of the resource on the map
- Nerfed hatchery - each hatchery can only be used once. Once the units are hatched, the hatchery explodes and is replaced by a neutral army that always joins.

Fixes:
- Refilling the energy pool at a base reset the overcharge effect
- Charging Coil in USS base and Officer's Club in Fossorian base did not apply bonuses to visiting commanders when built
- Planetfall Beacon and DIY Kit used by AI could trigger their effect on the wrong map layer
- No game over screen was shown when a commander with a keep-alive condition died
- Siege was broken if the base had no commander
- Some VFX effects on map objects were deactivated when entering and leaving a base
- Surface music and ambience bleeding into the underground layer
- Base panel and commander list overlapping in large UI mode
- Campaign menu cropped when setting resolution to 1600x1200
- Starting commander tooltip heading fixed, whole tooltip tweaked
- Some manual texts not fitting in some languages; added Brazilian Portuguese manual translation
- Map generator variation was limited
- Defeating a scripted enemy in the Battle Arena could trigger map events and break the map
- Error when setting a carry-over commander in the campaign map editor
- (Empire campaign) mission 4 - corrupted coordinates in first bridge event
- (Multiplayer) LAN discovery did not work on some subnets
- (Multiplayer) Non-active player could move after losing a battle initiated by AI
- (Multiplayer) Host could disconnect the wrong player when preparing a game
As always, let us know what you think on our Discord or here in
the comments!

If you're enjoying the update, we'd really appreciate it if you left us a Steam review!