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NavalArt update V1.52 Damage Model Rework and Graphics Upgrade

NavalArt · Community Announcements · September 02, 2026

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Foreword

Greetings, fellow NA players!

This is a minor update. We have primarily focused on continuous improvements and adjustments to existing features, along with several bug fixes.

Update Frequency Adjustment To improve update efficiency and stability, we have adjusted our game update strategy. Future versions will be released through high-frequency, smaller updates, and we will open up public test branches more often. This approach aims to reduce situations where unstable new content is pushed to players due to rushed, large-scale mechanic updates. There are no new parts in this version. The introduction frequency for new parts will remain similar to older versions, at approximately once a month.

(Credit: LakV)

Damage Model Rework

Balancing high freedom in ship design with accurate damage calculation is no easy task. The new mechanics aim to further resolve and improve known damage issues, including the excessive survivability of small boats and the inability of armor to protect non-module hull parts against blast spheres.

The new calculation model includes the following features:

(This diagram is for reference only and will not appear in-game)

Other adjustments:

Current known issues or intended behaviors:

Overall, after repeated revisions over several recent updates, the completion level of the current armor and damage model has seen considerable improvement. Despite encountering many difficulties and setbacks, and paying a considerable price, this is a necessary step before heading toward the official release. We shouldn't let issues be continuously delayed and pushed back, as this would severely impact the expansion of future mechanics and lead to massive problems down the line. Of course, this does not mean that armor and shell penetration adjustments are completely finished after 1.52. We still have a long way to go.

Graphics Upgrade

In this update, we have made several improvements to upgrade graphic quality:

Level Adjustments

Prologue

Quick Sortie

As the first stealth infiltration level, players must sink a heavily guarded aircraft carrier. You can leverage absolute intelligence superiority to strike the target at close range and evacuate, or regroup with allied forces to launch a frontal assault.

Career

General

Dockyard Scene

Universal

Combat

Teaser

We will be releasing version 1.53 very soon, alongside a public test branch. In version 1.53, we will add support for multi-account Cloud Saves. We will also separate graphics options from general settings so they are no longer uploaded to the Steam Cloud. At the same time, we will update the Mod tools, allowing players to create dockyard Mods for the Main Menu scene.

(Mod support for aircraft will be opened after the aircraft rework is completed)

P.S. If you encounter a rendering issue where the sea surface turns red after switching graphics settings from Low to High in NavalArt, try setting the quality to Ultra first and then dialing it back down, or try adjusting your resolution. This issue will be fixed in a future update.

(Credit: PorkRollSandwich)

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